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Actor Class Hierarchy (P2)

his is the class tree extending from Actor in Postal 2. For a class tree for Info see Info Class Hierarchy (P2).

[P2] Postal 2 :: Actor >> etc. (Package: packagename)

If you want to add information on a Postal 2 class:

  • Put a link here to the class you want to describe.
  • If the link is taken by a Unreal Tournament class then, in that class:
    1. Put a link to "{classname} (P2)", substituting the current classname
    2. Move all the text from the page to this new page.

Key:

  • ">>" means that class' subtree is expanded on the class page.
  • Classes that exist only in Postal 2 should be labelled as such.
  • The word "unused" indicates that this actor class is not used in Postal 2.
 Actor
 +- AnimBrowserMesh?
 +- AnimNotifyActor?
 +- Bleeper?
 +- Brush
 |  +- Volume
 |     +- BlockingVolume
 |     |  +- PathBlockingVolume
 |     +- PhysicsVolume
 |     |  +- DefaultPhysicsVolume
 |     |  +- InterestVolume
 |     |  +- LadderVolume
 |     +- SnipingVolume (P2)
 +- BulletHitPack? (not expanded)
 +- Cheerleaders >>
 +- Controller
 |  +- AIController
 |  |  +- ScriptedController (P2)
 |  |     +- [Bot (P2)]?
 |  |     +- FPSController >>
 |  |     +- ScriptedTriggerController?
 |  +- PlayerController
 |  |  +- Camera
 |  |     +- FPSPlayer >>
 |  |  +- MessagingSpectator? (unused)
 |  |     +- DemoRecSpectator? (unused)
 |  |     +- UTServerAdminSpectator? (unused)
 +- DamageType
 |  +- Crushed?
 |  +- fell?
 |  +- Gibbed?
 |  +- P2Damage >>
 |  +- Suicided?
 +- Decal
 +- DecoVolumeObject?
 +- EffectMaker?
 |  +- BloodImpactMaker?
 |  |  +- BloodImpactHeadShotMaker?
 |  +- BulletTracerMaker?
 |  +- FoodCrumbMaker?
 +- Effects
 |  +- Fragment?
 +- FlavinClientDec?
 +- FlavinClientInc?
 +- HUD
 |  +- FPSHud? >>
 +- Info >> Info Class Hierarchy (P2)
 +- Inventory
 |  +- Ammunition
 |  |  +- P2AmmoInv >>
 |  +- FPSGameState?
 |  |  +- GameState?
 |  +- Powerups?
 |  |  +- Armor?
 |  |  +- P2PowerupInv? (not expanded)
 |  +- TravelInv?
 |  |  +- PawnTravelInv?
 |  |  +- PickupTravelInv?
 |  |  +- PowerupTravelInv?
 |  |  +- WeaponTravelInv?
 |  +- Weapon
 |     +- P2Weapon? (not expanded)
 +- InventoryAttachment
 |  +- MuzzleFlashAttachment? (not expanded)
 |  +- WeaponAttachment
 |     +- P2WeaponAttachment? (not expanded)
 +- Mover
 |  +- PowerMover?
 |  +- SplitMover?
 |     +- DoorMover?
 |        +- DudeDoor?
 +- NavigationPoint
 |  +- [GameObjective (P2)]?
 |  |  +- [CTFBase (P2)]?
 |  |     +- xCTFBase?
 |  |        +- BlueFlagBase?
 |  |        +- RedFlagBase?
 |  +- JumpDest
 |  +- JumpPad
 |  +- SmallNavigationPoint
 |  |  +- AIMarker?
 |  |  +- InventorySpot
 |  |  +- WarpZoneMarker?
 |  |  +- Ladder
 |  |  |  +- AutoLadder?
 |  |  +- LevelLoadingView?
 |  |  +- PlayerStart
 |  |  +- Teleporter
 |  |     +- Telepad?
 |  |        +- Linkpad?
 |  +- AssaultPath
 |  +- Door
 |  |  +- AutoDoor?
 |  +- LiftCenter
 |  +- LiftExit
 |  +- P2HintPoint?
 |  +- PathNode
 |     +- HomeNode
 +- PeoplePart?
 |  +- BodyPart?
 |  |  +- Head?
 |  |     +- MpHead?
 |  +- FlavinMesh?
 |  +- KevlarMesh? >>
 +- Projectile
 |  +- P2Projectile? (not expanded)
 +- RawActor?
 +- RocketBeeper?
 +- SplatMaker?
 |  +- BloodDripSplatMaker?
 |  +- BloodExplosionSplatMaker?
 |  +- BloodMachinegunSplatMaker?
 +- AntiPortalActor?
 +- CheerleaderMusic?
 +- Decoration
 |  +- [GameObject (P2)]?
 |     +- [CTFFlag (P2)]?
 |        +- xCTFFlag?
 |           +- BlueFlag?
 |           +- RedFlag?
 +- Emitter
 |  +- P2Emitter? >>
 |  +- WillowWhisp?
 +- FluidSurfaceOscillator
 +- KActor
 |  +- KActorExplodable?
 |  |  +- BarrelExplodable?
 |  |  +- CarExplodable?
 |  |     +- CarPolice?
 |  +- KConstraint >>
 |  +- KTire (unused)
 +- Keypoint
 |  +- Keypoint Class Hierarchy (P2)
 +- Light
 |  +- Spotlight
 |  +- Sunlight
 |  +- TriggerLight
 +- Note
 +- Pawn
 |  +- FPSPawn
 |  | +- AnimalPawn? >>
 |  | +- P2Pawn? >>
 |  +- Scout (unused)
 |  +- KVehicle (unused)
 |  +- Vehicle (unused)
 +- Pickup
 |  +- Ammo
 |  |  +- P2AmmoPickup? >>
 |  +- ArmorPickup (unused)
 |  +- P2PowerupPickup >>
 |  +- WeaponPickup?
 |     +- P2WeaponPickup? >>
 +- Projector
 |  +- ShadowProjector
 |  +- Splat? >>
 +- Prop? >>
 +- SongThing?
 +- SoundThing?
 |  +- SoundRepeater?
 +- Spawner
 |  +- PawnSpawner
 |     +- BackupSpawner?
 +- StaticMeshActor
 |  +- MoveableStaticMeshActor?
 |  +- UrineBucket
 +- Triggers
 |  +- MusicTrigger? (unused)
 |  +- ShellTrigger?
 |  +- LineOfSightTrigger?
 |  |  +- LineOfSightHint
 |  +- MaterialTrigger
 |  +- Trigger
 |  |  +- FaceToTalkTrigger
 |  |  +- TriggerApocalypse
 |  |  +- TriggeredHint
 |  |  +- TriggerMapReminder
 |  |  +- TriggerStatic?
 |  |  +- TriggerSuper
 |  |  +- ZoneTrigger
 |  +- TriggeredCondition
 |  +- UseTrigger (unused)
 +- VehiclePart? (unused)

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