Actor Class Hierarchy (P2)
his is the class tree extending from Actor in Postal 2. For a class tree for Info see Info Class Hierarchy (P2).
If you want to add information on a Postal 2 class:
- Put a link here to the class you want to describe.
- If the link is taken by a Unreal Tournament class then, in that class:
- Put a link to "{classname} (P2)", substituting the current classname
- Move all the text from the page to this new page.
Key:
- ">>" means that class' subtree is expanded on the class page.
- Classes that exist only in Postal 2 should be labelled as such.
- The word "unused" indicates that this actor class is not used in Postal 2.
Actor +- AnimBrowserMesh? +- AnimNotifyActor? +- Bleeper? +- Brush | +- Volume | +- BlockingVolume | | +- PathBlockingVolume | +- PhysicsVolume | | +- DefaultPhysicsVolume | | +- InterestVolume | | +- LadderVolume | +- SnipingVolume (P2) +- BulletHitPack? (not expanded) +- Cheerleaders >> +- Controller | +- AIController | | +- ScriptedController (P2) | | +- [Bot (P2)]? | | +- FPSController >> | | +- ScriptedTriggerController? | +- PlayerController | | +- Camera | | +- FPSPlayer >> | | +- MessagingSpectator? (unused) | | +- DemoRecSpectator? (unused) | | +- UTServerAdminSpectator? (unused) +- DamageType | +- Crushed? | +- fell? | +- Gibbed? | +- P2Damage >> | +- Suicided? +- Decal +- DecoVolumeObject? +- EffectMaker? | +- BloodImpactMaker? | | +- BloodImpactHeadShotMaker? | +- BulletTracerMaker? | +- FoodCrumbMaker? +- Effects | +- Fragment? +- FlavinClientDec? +- FlavinClientInc? +- HUD | +- FPSHud? >> +- Info >> Info Class Hierarchy (P2) +- Inventory | +- Ammunition | | +- P2AmmoInv >> | +- FPSGameState? | | +- GameState? | +- Powerups? | | +- Armor? | | +- P2PowerupInv? (not expanded) | +- TravelInv? | | +- PawnTravelInv? | | +- PickupTravelInv? | | +- PowerupTravelInv? | | +- WeaponTravelInv? | +- Weapon | +- P2Weapon? (not expanded) +- InventoryAttachment | +- MuzzleFlashAttachment? (not expanded) | +- WeaponAttachment | +- P2WeaponAttachment? (not expanded) +- Mover | +- PowerMover? | +- SplitMover? | +- DoorMover? | +- DudeDoor? +- NavigationPoint | +- [GameObjective (P2)]? | | +- [CTFBase (P2)]? | | +- xCTFBase? | | +- BlueFlagBase? | | +- RedFlagBase? | +- JumpDest | +- JumpPad | +- SmallNavigationPoint | | +- AIMarker? | | +- InventorySpot | | +- WarpZoneMarker? | | +- Ladder | | | +- AutoLadder? | | +- LevelLoadingView? | | +- PlayerStart | | +- Teleporter | | +- Telepad? | | +- Linkpad? | +- AssaultPath | +- Door | | +- AutoDoor? | +- LiftCenter | +- LiftExit | +- P2HintPoint? | +- PathNode | +- HomeNode +- PeoplePart? | +- BodyPart? | | +- Head? | | +- MpHead? | +- FlavinMesh? | +- KevlarMesh? >> +- Projectile | +- P2Projectile? (not expanded) +- RawActor? +- RocketBeeper? +- SplatMaker? | +- BloodDripSplatMaker? | +- BloodExplosionSplatMaker? | +- BloodMachinegunSplatMaker? +- AntiPortalActor? +- CheerleaderMusic? +- Decoration | +- [GameObject (P2)]? | +- [CTFFlag (P2)]? | +- xCTFFlag? | +- BlueFlag? | +- RedFlag? +- Emitter | +- P2Emitter? >> | +- WillowWhisp? +- FluidSurfaceOscillator +- KActor | +- KActorExplodable? | | +- BarrelExplodable? | | +- CarExplodable? | | +- CarPolice? | +- KConstraint >> | +- KTire (unused) +- Keypoint | +- Keypoint Class Hierarchy (P2) +- Light | +- Spotlight | +- Sunlight | +- TriggerLight +- Note +- Pawn | +- FPSPawn | | +- AnimalPawn? >> | | +- P2Pawn? >> | +- Scout (unused) | +- KVehicle (unused) | +- Vehicle (unused) +- Pickup | +- Ammo | | +- P2AmmoPickup? >> | +- ArmorPickup (unused) | +- P2PowerupPickup >> | +- WeaponPickup? | +- P2WeaponPickup? >> +- Projector | +- ShadowProjector | +- Splat? >> +- Prop? >> +- SongThing? +- SoundThing? | +- SoundRepeater? +- Spawner | +- PawnSpawner | +- BackupSpawner? +- StaticMeshActor | +- MoveableStaticMeshActor? | +- UrineBucket +- Triggers | +- MusicTrigger? (unused) | +- ShellTrigger? | +- LineOfSightTrigger? | | +- LineOfSightHint | +- MaterialTrigger | +- Trigger | | +- FaceToTalkTrigger | | +- TriggerApocalypse | | +- TriggeredHint | | +- TriggerMapReminder | | +- TriggerStatic? | | +- TriggerSuper | | +- ZoneTrigger | +- TriggeredCondition | +- UseTrigger (unused) +- VehiclePart? (unused)