| Home Page | Recent Changes

PathNode

Actor >> NavigationPoint >> PathNode

The PathNode actor possibly is the most common NavigationPoint. It provides no additional script but has a texture which makes it possible to put it in a map using the Editor. The PathNodes usually build the backbone of the bot AI navigation system of a map. Pathnodes work the same in UT2003 as they did in UT, with the exception of a couple new properties that are inherited from UT2003's NavigationPoint class.

Properties

  • Pathnode Properties
    • Advanced
    • Collision
    • Display
    • Events
    • Movement
    • NavigationPoint
      • bAlwaysUseStrafing
      • bBlocked
      • bMakeSourceOnly
      • bNeverUseStrafing
      • bNoSuperSize
      • bOneWayPath
      • bPropagatesSound
      • bVehicleDestination
      • ExtraCost
      • ForcedPaths
      • ProscrivedPaths
    • Object
      • Name
    • Sound

Related Topics

Discussion

SuperApe: There should be some properties here.

D-Frag: here are most useful ones, and all the 'NavigationPoint' specific ones.

Most are described in the linked pages that discuss pathing.


Category To Do – Fill in properties

The Unreal Engine Documentation Site

Wiki Community

Topic Categories

Recent Changes

Offline Wiki

Unreal Engine

Console Commands

Terminology

FAQs

Help Desk

Mapping Topics

Mapping Lessons

UnrealEd Interface

UnrealScript Topics

UnrealScript Lessons

Making Mods

Class Tree

Modeling Topics

Chongqing Page

Log In