Class Tree
A class tree is the arrangement of classes in a tree-like hierarchy. In OOP, each has a parent and possibly children classes. Unreal uses the class Object as the root of the hierarchy. See Hierarchy (object-oriented programming) for more.
Unreal Tournament 2003/2004
This version of Unreal Tournament adds significantly to the class tree due to new game types and hordes of default mutators.
Some pages have branches of the tree where it's useful to have an overview of all the subclasses. E.g. Material or NavigationPoint.
You can also enter the tree and browse page by page from Object or Actor. Or use the search field on every page to directly enter a class name.
Unreal 2
Class trees on a single page for Unreal 2:
Unreal Tournament
Class trees on a single page for Unreal Tournament:
You can also enter the tree and browse page by page from Object (UT) or Actor (UT). Or use the search field on every page to directly enter a class name.
Categories
Class pages are tagged with category labels. These include:
- Category Class Tree – pages which contain a class tree or a subbranch
- Category Class (UT2003) – UT2003 class spec pages
- Category Class (UT2004) – UT2004 class spec pages
- Category Class (UT) – Unreal 1 and Unreal Tournament class spec pages
- Category Class (DX) – Deus Ex classes
- [Category Class (U2)]? – Unreal 2 class spec pages
- Category Class (RTNP) – [Return to Na Pali]? class spec pages
- [Category Class (Devastation)]? – Devastation class spec pages
- Category Custom Class – custom class spec pages; usually they also belong to one of the above categories
Related Topics
- Actor Classes Browser
- Actor Overview
- UnrealScript
- Object Oriented Programming Overview
- UnrealScript Source