Mapping Lessons
This page is for tutorials aimed at beginners with no mapping experience.
A first functional map
This is a sequence of tutorial pages what will guide you through the steps in making a simple map that you'll be able play in the game. The emphasis is on getting things done: concepts are explained briefly but can be skipped, and there are links to other parts of the wiki for further reading. Each tutorial will give the link to the next page.
Though this can look like a lot to learn before being able to do anything, you will have a map that you can play in-game after the third lesson. The first few lessons should only take a few minutes to complete.
- Subtract A Space - the first step to another world
- Place a Light and build the lighting so you can see
- Place a Playerstart so you can Playtest the map
- Apply Texture to a surface
- Place a Pickup - adding weapons and other items
- Adding a Block - adding a cube to your subtracted space
- Creating a Terrain - creating organic ground
- Adding Sunlight - let there be (sun)light
- Building A SkyBox - creating the distant "background"
- Add A Static Mesh - adding complex decoration
After you've got the basics, you might want to check out the Topics On Mapping page.
From there, check out Learn the Tools which covers many common problems you may encounter.
Note that different gametypes present different map requirements. See the Gametype page for help regarding these requirements. See Map File Prefix for the appropriate file prefix for your map.
Related Topics
- Beginners Guide To Mapping
- Testing Lab – Get others to help test your maps
- Topics On Mapping
- Map Planning
- Map Design
- Map Flow
/Temp?
Category To Do - Cleanup and revision.