| Home Page | Recent Changes

Scout

UT2003 :: Actor >> Pawn >> Scout (Package: Engine)

This pawn is used only by the editor during bot path building to find connections and check viability.

Properties

This property is hidden.

MaxLandingVelocity (const)

Functions

PreBeginPlay() (simulated)
Calls Destroy(). Because Scouts shouldn't exist during play.

Related Topics


Category Class (UT2003)
Category Class (UT2004)

The Unreal Engine Documentation Site

Wiki Community

Topic Categories

Recent Changes

Offline Wiki

Unreal Engine

Console Commands

Terminology

FAQs

Help Desk

Mapping Topics

Mapping Lessons

UnrealEd Interface

UnrealScript Topics

UnrealScript Lessons

Making Mods

Class Tree

Modeling Topics

Chongqing Page

Log In