InventorySpot
InventorySpots are automatically created by the editor for every Inventory (UT) item in UT or Pickup/xPickUpBase in UT2003. They are invisible in the editor and in the game.
Important: Don't place these in your maps, UnrealEd will handle it for you.
Properties (UT)
- Inventory (UT) markedItem
- The item this InventorySpot was created for.
Properties (UT2003)
- Pickup markedItem
- The pickup this InventorySpot was created for.
- xPickUpBase myPickupBase
- The pickup base this InventorySpot was created for.