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TeamGame

Known subclasses

 TeamGame
   +-CTFGame
   |     +-xCTFGame
   +-xBombingRun
   +-xDoubleDom
   +-xTeamGame

Properties

ADR_Goal (float)
ADR_Return (float)
ADR_Control (float)

Sets how adrenaline is awarded for team actions

Non-editable

Teams[2] (UnrealTeamInfo)
BlueTeamName (string)
when specific pre-designed teams are specified on the URL
RedTeamName (string)
when specific pre-designed teams are specified on the URL
bool bScoreTeamKills ()
globalconfig bool bBalanceTeams ()
bots balance teams
globalconfig bool bPlayersBalanceTeams ()
players balance teams
bSpawnInTeamArea (bool)
players spawn in marked team playerstarts
bool bScoreVictimsTarget ()
Should we check a victims target for bonuses
int MaxTeamSize (config)
float FriendlyFireScale (config)
scale friendly fire damage by this value
TeamAIType[2] (class<TeamAI>)
NearString (string)
CaptureSound[2] (sound)
TakeLead[2] (sound)
IncreaseLead[2] (sound)
HatTrickSound (sound)
TGPropsDisplayText[4] (string)
TempSymbols[2] (texture)

Category Class (UT2003)

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