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XBombingRun

UT2003 :: Actor >> Info >> GameInfo >> UnrealMPGameInfo >> DeathMatch >> TeamGame >> xBombingRun

Properties

ResetCountdown
Keep track of the new round countdown.
ResetTimeDelay
Delay beween rounds.
TeamSpawnCount
Apparently not used.
Bomb
The ball.
NewRoundSound
HomeBase
Apparently not used.
EnemyBase
Apparently not used.
BombBase
Apparently not used.
OldScore
Score of the last team that scored.

Methods

Inherited from Actor

PostBeginPlay
Tell the BombingRunTeamAIs about the ball and call SetTeamBases.
Timer
Handles the new round countdown.

Inherited from GameInfo

PrecacheGameTextures
PrecacheGameStaticMeshes
Logout
Make a player drop the ball when he leaves.
DiscardInventory
Make players drop the ball along with everything else.
FindSpecGoalFor
Return either the ball carrier or the ball.

Inherited from TeamGame

AnnounceScore

Other Methods

SetTeamBases
Hook up the xBombDelivery objects with their corresponding team AI.
ScoreBomb
Called when the ball hits a goal.

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