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QPoint

This is a queue for people to stand in, like in a grocery awaiting checkout.

Properties

float CutterFrequency
0 to 1 for how often people will try to cut in line.
float DistToActive
How close the player needs to be before I become active, if I wasn't already
Name EndTag
Tag for Keypoint that marks the end of the line
float UpdateTime
How quickly the line moves / how often I update the line

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