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InterestPoint

Postal 2 :: Object >> Actor >> Keypoint >> InterestPoint (Package: Postal2Game)

Marks the start of things, like a possible business interest, a sign to look at, or a chair to sit in.

Properties

EActionType ActionType
What pawns do when they hit this point
bool bAllowConsecutiveReturns
Doesn't matter if the same pawn uses this several times in a row
bool bExcludes
Defaults to false so that only ConcernedClasses can use this. If true, excludes ConcernedClasses and allows all others
class ConcernedBaseClass
Below this nothing is even considered allowed to use this point
class ConcernedClasses
Actor class we're concerned about. Used to restrict or allow certain types of pawns
float InterestLevel
how interesting this thing is
Name InterestTag
Tag of interest actor, like a sign, or something at a store.
Name LinkToTag
Tag of actor you will walk to when this interest is over
ELinkType LinkType
What to do with the LinkActor
int MaxAllowed
maximum number of pawns allowed to use this interest
int TotalUsersLimit
how many successful users we can have before this is destroyed
int WaitTimeMax
maximum time to sleep before you do the next action
int WaitTimeMin
minimum time to sleep before you do the next action

Enums

EActionType

IDT_StopAndWait
just stare in the direction you were already looking for a given amount of time
IDT_LookAt
Look at the interest for a given time
IDT_Laugh
Laugh at the interest
IDT_Clap
Clap at the interest
IDT_Smoke
(unused?) find a spot and start smoking
IDT_AccostInterest
Person who touches the interest point yells at the interest
IDT_InterestAccostsYou
Interest pawn yells at the person who touches this keypoint
IDT_Puke
puke at the interest actor
IDT_Dance
Dance in this spot
IDT_PlayArcadeGame
Play the arcade game that is your interest actor
IDT_KeyboardType
Type at this point that is your interest actor

ELinkType

LT_WalkTo
Walk to our link
LT_RunTo
Run to our link
LT_WalkToIgnoreIPs
Walk to our link, but don't use it
LT_RunToIgnoreIPs
Run to our link, but don't use it
LT_ForceUse
Stay where we are and use the link now

Related Topics


Category Class (P2)
Keypoint Class Hierarchy (P2)

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