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ProjectileFire

UT2003 :: Actor >> WeaponFire (UT2003) >> ProjectileFire (Package: xWeapons)
UT2004 :: Object >> WeaponFire >> ProjectileFire (Package: xWeapons)

As opposed to InstantFire, ProjectileFire spawns Projectiles.

Properties

int ProjPerFire
Number of projectiles to fire in one shot
vector ProjSpawnOffset
the offset of spawned projectiles. +x forward, +y right, +z up

Methods

DoFireEffect()
Handles firing of the weapon. It adds the Offsets, makdes sure we're not spawning a projectile into a wall, and are being good in general. Also handles multiple projectiles.
Projectile SpawnProjectile( vector Start, rotator Dir )
Actually spawns the projectile.
vector GetFireStart( vector X, vector Y, vector Z )
Returns the starting location of a projectile given a starting trio of base axes

Known Subclasses

  • ProjectileFire
    • AssaultGrenade?
    • BallShoot?
    • BioChargedFire?
      • ClassicBioChargedFire
    • BioFire?
      • ClassicBioFire
      • ONSGrenadeFire (UT2004 Only)
      • ONSMineThrowFire (UT2004 Only)
    • FlakAltFire
      • ClassicFlakAltFire
    • FlakFire
      • ClassicFlakFire
    • FM_BallTurret_Fire? (UT2004 Only)
    • FM_LinkTurret_Fire? (UT2004 Only)
    • FM_Sentinel_Fire? (UT2004 Only)
    • FM_SpaceFighter_AltFire? (UT2004 Only)
    • LinkAltFire?
    • ONSAVRiLFire? (UT2004 Only)
    • RedeemerFire?
    • RocketFire?
      • ClassicRocketFire
    • RocketMultiFire?
      • ClassicRocketMultiFire
        • ClassicGrenadeFire (UT2004 Only)
    • ShockProjFire?
      • ClassicShockProjFire
    • TransFire?
      • ClassicTransFire

Related Topics


Category Class (UT2003)

Category Class (UT2004)

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