FlakFire
Flak Fire(borrowed the word stuff from flakalt but i just wanted this to be up here)
Code
class FlakFire extends ProjectileFire; function InitEffects() { Super.InitEffects(); if ( FlashEmitter != None ) Weapon.AttachToBone(FlashEmitter, 'tip'); } defaultproperties { ProjPerFire=9 ProjSpawnOffset=(X=25.000000,Y=5.000000,Z=-6.000000) FireEndAnim= FireAnimRate=0.950000 FireSound=SoundGroup'WeaponSounds.FlakCannon.FlakCannonFire' FireForce="FlakCannonFire" FireRate=0.894700 AmmoClass=Class'XWeapons.FlakAmmo' AmmoPerFire=1 ShakeRotTime=2.000000 ShakeOffsetMag=(X=-20.000000) ShakeOffsetRate=(X=-1000.000000) ShakeOffsetTime=2.000000 ProjectileClass=Class'XWeapons.FlakChunk' BotRefireRate=0.700000 FlashEmitterClass=Class'XEffects.FlakMuzFlash1st' Spread=1400.000000 SpreadStyle=SS_Random }