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XWeaponBase

This class is used to spawn weapons on a xPickUpBase.

Properties

Main

class<Weapon> WeaponType
This is the weapon class that will be spawned.

Notes

In UT2004* not always * these all display the wrong texture by default. To fix:

  1. Select all actors of this type
  2. Open the properties and clear both of the Display → Skins array entries.

Starweaver: The NewPickupBases editor console command mentioned in comments in the xPickupBase script comments will also fix the skin problems for all placed bases, though I don't know what other effects it might have.

Kirk: That command replaces all pickup meshes with a totally new one, added in UT2004.


Category Class (UT2003)

Category Class (UT2004)

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