Vehicles/Replication
Structs
The replication of a struct doesn't seem to always work! When this happends, replicate a variable after the struct. That seems to help (don't forget to change the AVar in game, or it won't get replicated).
var int AVar; //Just for replication, else the VehicleState won't be replicated. Replication { unreliable if(Role == ROLE_Authority) VehicleState, AVar; }
Related
- Introduction to Replication
- Replication
- Replication Block
- Role and RemoteRole, and NetMode.
- Netcode Idioms
- Simulated Function
- Replicated Function
- KActor Replication
- Vehicles/Replication
- Animation Replication
- Another Look At Replication
- Replication examples
Discussion.
Category To Do – This needs merged into the grand topic of Replication. See Replication/Discussing