Unreal Engine Versions/2.5
Delete Me - Refactored into Unreal Engine 2
Unreal Engine 2.5 targets 2004~2005 high-end PCs. an enhanced version of Unreal Engine 2 with an optimized rendering engine. core technology re-written and improving and extension, The Unreal Engine 2.5 adds support for 64-bit Windows and 64-bit Linux operating systems. Improving and enhancing UnrealEd toolsets. One fork of the Engine is also highly optimized for the Xbox hardware shader pipeline based on a few graphical enhancements, The Xbox memory management system, Xbox GUI system, editor, and Xbox live support. These Xbox optimized features are integrated into the Unreal Engine 2X, but is an off-shoot of the Unreal Engine 2.5.
Engine Development Credits
Unreal Engine Core System Design
- Tim Sweeney
Engine Development Management
- Tim Sweeney
Engine Management System
- Steven Polge
UnrealEd
- Warran Mashall
Outsourcing Add Toolsets in UnrealEd
- Demiurge Studios
Rendering Engine
- Erik De Never
- Daniel Vogel
- Andrew Scheidecker
- Sam Zamani
Rendering Middleware
- PixoMatic Software Renderer
- IDV's SpeedTreeRT
Adding Many Rendering Technologies Outsourcing
- Demiurge Studios
Physics Engine
- James Golding
Physics Middleware
- MathEngine's Karma Physics Engine
Network Engine
- Tim Sweeney
Sound Engine
- Daniel Vogel
Sound Middleware
- OpenAL Audio System
Music System
- Ogg Vorbis
A.I. System
- Steven Polge
Console Porting
- Sam Zamani
Build Versions
PC Version (32-bit Windows, 32-bit Linux, 64-bit Windows, 64-bit Linux, MacOS X)
- [Unreal Tournament 2004] Builds 2500~3369
Xbox Version
- [Unreal Championship 2] v300~v313: also known as [Unreal Engine 2X] Builds 3357~3363
Engine Details
- Included all of the Unreal Engine 2.0 features
Rendering Technologies
- Direct3D 9 and same level of OpenGL support
- While 2.5 does not make extensive use of Direct3D 9 and OpenGL 2 level of features, it does use the Direct3D 9 API and thus provides an easy starting point for licensees interested in adding Direct3D 9 and OpenGL 2 level of graphical features
- UDN site Unreal Engine 2.5 support also features multipass bump-mapping (normal map/bump map/specular map/diffuse map/gloss map/environment map/opacity map/mask map etc), per-pixel lighting and per-pixel shading, virtual displacement mapping, high dynamic range rendering, soft shadows and other modern graphical features present in the Direct3D 9 and OpenGL 2 feature set
- 4096x4096 size texture support
- Improvements rendering engine speed
- Enhanced BSP/CSG and PVS/Portal world rendering technology and Scene graph and all Scene Management
- Software rendering with Pixomatic software renderer (no additional cost)
Other Features
- Included particle system editor
- Voice-over IP support
- Text-to-speech support
- AI speech recognition
- Vehicles optimized physics
- Network code re-written
- Enhancing physics performance
- OC3 Entertainment's Impersonater (no additional cost)
- Softimage's XSI Mod Tool Plug-in
- Included IDV's SpeedTreeRT (no additional cost)
- UDN site support on other toolsets, utilities and sample contents
Development Tools
- UnrealEd 3
- Ucc
- UccDepend?
- UDebugger
- UPaint
- Karma Authoring Tool
- LIPSinc Animation Studio
- Impersonator Studio
Projects
Announced Projects
Project | Developer | Release Date | Engine Build |
[BioShock] | Irrational Games | – | Build 3369 |
[LandMass] | WayPoint | – | Build 3369 |
[Duke Nukem Forever] | 3D Realms | – | Build 3369 |
[Ragnarok Online 2] | Gravity | – | Build 3369 |
[Priston Tale 2] | Yedang Online | – | Build 3369 |
[The Chronicles of Spellbone] | Spellborn International | – | Build 3369 |
[HoopWorld] | Streamline Studios | – | Build 3369 |
[Inferno] | Irrational Games / FXLabs Studios | – | Build 3369 |
[Red Steel 2] | Ubisoft | – | Build 3369 |
Released Projects
Project | Developer | Release Date | Engine Build |
Unreal Tournament 2004 | Epic Games / [Digital Extremes] | March 16, 2004 | Build 3120-3369 |
Tribes: Vengeance | Irrational Games | October 5, 2004 | Build 2500 |
[Tom Clancy's Splinter Cell: Chaos Theory] | Ubisoft Montreal (SinglePlayer / Co-op Mode) Ubisoft Annecy (Versus Mode) |
PC / Xbox / PlayStation 2 – March 28, 2005 GameCube – March 31, 2005 |
SinglePlayer / Co-op Mode – Build 3339-3369 Versus Mode – Build 2226 (Unreal Engine 2.0) |
[Unreal Championship 2: Liandri Conflict] | Epic Games | April 18, 2005 | Build 3357-3363 |
Pariah | [Digital Extremes] | PC / Xbox – May 3, 2005 | Build 3323 |
[America's Army v2.0: Special Forces] v2.4: Q-Course v2.5: Direct Action v2.6: Link-Up v2.7: Overmatch v2.8: Coalition |
[US Army] | May 23, 2005 | Build 3339-3369 |
[Swat 4: The Stetchkov Syndicate] | Irrational Games | Febraury 28, 2006 | Build 2500 |
Red Orchestra: Ostfront 41-45 | Tripwire Interactive | March 14, 2006 | Build 3323-3369 |
WarPath | [Digital Extremes] | PC – July 18, 2006 Xbox – July 24, 2006 |
Build 3323 |
[Tom Clancy's Splinter Cell: Double Agent] | Next-gen version developed by Ubisoft Shanghai Current-gen version developed by Ubisoft Montreal Next-gen version – PC / Xbox 360 Current-gen version – Xbox / PlayStation 2 / PlayStation 3 / GameCube / Wii |
Xbox 360 – October 17, 2006 Xbox/PlayStation 2 – October 24, 2006 GameCube – October 26, 2006 PC – November 7, 2006 Wii – November 28, 2006 PlayStation 3 – Q2 2007 |
Build 3369 |
[Red Steel] | Ubisoft Paris | November 17, 2006 | Build 3369 |
[Close Quarters Conflict] | Direct Action Games | January 22, 2007 | Build 3369 |
[Vanguard: Saga of Heroes] | Sigil Games Online | January 30, 2007 | Build 3369 |
[Redneck Kentucky and The Next Generation Chickens] | City Interactive | March 2, 2007 | Build 3369 |
Related Topics
- Unreal Engine
- UnrealEd 3
- Ucc
- UPaint
- UDebugger
- [Powered by Unreal Technology] - The offical page for the Unreal Engine.
- Epic's list of [Announced] and [Released] projects using the Unreal Engine.
- [Unreal Development Network] – The official support site for Unreal Engine real-time technology.