Unreal Engine Versions/2
Engine Development Credits
Unreal Engine Core System Design
- Tim Sweeney
Engine Development Management
- Tim Sweeney
Engine Management System
- Steven Polge
UnrealEd
- Warran Mashall
Outsourcing Add Toolsets in UnrealEd
- Demiurge Studios
Rendering Engine
- Erik De Neve
- Daniel Vogel
- Andrew Scheidecker
- Sam Zamani
Rendering Middleware
- PixoMatic Software Renderer
- IDV's SpeedTreeRT
Adding Many Rendering Technologies Outsourcing
- Demiurge Studios
Physics Engine
- James Golding
Physics Middleware
- MathEngine's Karma Physics Engine
Network Engine
- Tim Sweeney
Sound Engine
- Daniel Vogel
Sound Middleware
- OpenAL Audio System
Music System
- Ogg Vorbis
A.I. System
- Steven Polge
Console Porting
- Steven Polge (Builds 633~927 for Xbox and Builds 633~777 for PlayStation 2)
- Sam Zamani (Unreal Engine 2X)
Console Porting Outsourcing
- Secret Level (Builds 777~927 for PlayStation 2 and Builds 777~927 for GameCube)
Build Versions
PC Version
- [Unreal Warfare] Builds 500~927 (32-bit Windows, 32-bit Linux, 32-bit Mac OS X)
- Unreal Warfare project is a cancelled
- [Unreal Tournament 2003] Builds 927~2225 (32-bit Windows, 32-bit Linux, 32-bit Mac OS X)
- first released Unreal Tournament 2003 beta demo build is 927
- first released Unreal Tournemant 2003 official demo build is 1077
- first released out of box on Unreal Tournament 2003 build is 2136
- [Unreal Engine 2 CodeDrop] Builds 1077~2227 (32-bit Windows, 32-bit Linux, 32-bit Mac OS X)
- [Unreal Engine 2 Runtime Edition] Builds 2226~2227 (32-bit Windows Only)
- [Unreal Tournament 2004] Builds 2500~3369 (32-bit Windows, 32-bit Linux, 64-bit Windows, 64-bit Linux, 32-bit Mac OS X, 64-bit Mac OS X)
- Unreal Tournament 2004 engine is also known as: Unreal Engine 2.5
- first released Unreal Tournament 2004 demo build is 3120
- first released out of box on Unreal Tournament 2004 build is 3186
Xbox Version
- [Unreal Warfare] Xbox Builds 633~927
- [Unreal Engine 2 CodeDrop] Builds 2110~2227
- [Unreal Championship] Builds 927~2110
- [Unreal Championship 2] Builds (Builds 2500+) v300~v313
- Unreal Championship 2 engine is also known as: Unreal Engine 2X
PlayStation 2 Version
- [Unreal Warfare] Builds 633~777
- [Unreal Warfare] Secret Level's Builds 777~927
GameCube Version
- [Unreal Warfare] GC Builds 777~927 (GameCube version only outsourcing from Secrel Level)
Engine Details
Rendering Technologies
- Direct3D 8, Direct3D 9 (Builds 3236+) and OpenGL support
- Hardware shader support for vertex shaders and pixel shaders
- Enhanced lighting
- Real-time radiosity lightmaps
- Enhanced NURBS, scene graph, collision detection, and spatial data handling support
- Enhanced BSP/CSG and Portal world rendering technology and Scene graph and all Scene Management (Builds 2500+)
- Improvements very fast rendering engine speed (Builds 2500+)
- Improved texture compression
- Cube mapping
- All texture mapping with cube mapping including environment mapping
- Dot-3 product bump mapping
- With environment mapping (environment bump mapping) and with cube mapping too
- Weighted skeletal animation
- With smooth-skinned geometry (skinning animation)
- Facial animation support
- Including scripted lip syncing and real-time lip syncing
- Large scale terrain support
- Seamless mixing of indoor BSP meshes, static meshes, dynamic meshes and terrain meshes
- 2048x2048 size texture support
- 4096x4096 size texture support (Builds 3236+)
- Software rendering with Pixomatic software renderer (Builds 3186+, no additional cost)
- Interactive Data Visualization's SpeedTreeRT (Builds 3369+)
- Unreal Developer Network support on many other rendering technologies by Demiurge Studios
Other Features
- New designed network engine
- Powerful material shader and texture editor for UnrealEd (Builds 829+)
- Fast vehicles and physics optimized based network engine (Builds 3186+)
- Particles system wizard toolset for UnrealEd
- Included entirely new particle system editor for UnrealEd (Builds 3270+)
- UnrealMatinee cutscene toolset for UnrealEd
- Powerful real-time terrain editing toolset for UnrealEd
- Improving GUI editor
- Voice-over IP support (Builds 3186+)
- Text-to-speech support (Builds 3186+)
- AI speech recognition (Builds 3186+)
- New designed A.I. system
- Newly improving A.I. system, BOT A.I. and teamwork A.I. (Builds 3186+)
- 16-bit unicode support
- Include MathEngine's "Karma" physics engine (no additional cost)
- Enhancing "Karma" physics engine performance (Builds 3186+)
- Vehicles optimized physics (Builds 3186+)
- Support for Lipsync system of LIPSinc's Automated Facial Automation Technology (Builds 829+, no additional cost)
- OC3 Entertainment's Impersonater (Builds 3323+, no additional cost)
- 3DS MAX, MAYA, SoftImage's XSI Mod Tool (Builds 3355+) Plug-ins
- Enhancing Real-time recording of in-engine footage as replayable 'demo' files
- Support for processing those demo files into DivX movies (DivX library license separately)
- Support for processing those demo files into Bink Video
- Unreal Developer Network support on many other toolsets, utilities and sample contents by Demiurge Studios
Development Tools
- UnrealEd 3
- Ucc
- UccDepend?
- UDebugger
- UPaint
- Karma Authoring Tool (Builds 829+, no additional cost)
- LIPSinc Animation Studio (Builds 829+, no additional cost)
- Impersonator Studio (Builds 3323+, no additional cost)
Projects
Announced Projects
Unreal Engine 2 are currently using the many unknowned PC casual games and Ubisoft's many unannounced projects
Project | Developer | Release Date | Engine Build |
[Inferno] | Irrational Games / FXLabs Studios | – | Build 3369 |
[LandMass] | WayPoint | – | Build 3369 |
[Ragnarok Online 2] | Gravity | – | Build 3369 |
San Guo Online | Kingsoft | – | Build 2226 |
[Priston Tale 2] | Yedang Online | – | Build 3369 |
[The Chronicles of Spellbone] | Spellborn International | – | Build 3369 |
[Vanguard: First Expansion Pak] | Sigil Games Online | – | Build 3369 |
[Red Steel 2] | Ubisoft | – | Build 3369 |
[Brothers in Arms: Double Time] | Ubisoft | – | Build 2227 |
[Tom Clancy's Splinter Cell: Conviction] | Ubisoft Montreal | – | Build 3369 |
[Duke Nukem Forever] | 3D Realms | – | Build 3369 |
Released Projects
Unreal Engine 2 using released projects on more than 300 over titles, included all of the unknowned PC, Xbox, PS2, GmaeCube titles
Project | Developer | Release Date | Engine Build |
[America's Army] * v1.0.0: Recon * v.1.0.1b: Operations ** v1.1.1: Operations (Marksmanship Pack) ** v1.2.0: Operations (Airborne Pack) ** v1.2.1: Operations (Map Pack) ** v1.3.0: America's Army: Operations (Mountain Pass) ** v1.4.0: America's Army: Operations (River Basin) ** v1.5.0: America's Army: Operations (Weapons Cache Special Edition) ** v1.6.0: America's Army: Operations (Radio Tower) ** v1.7.0: America's Army: Operations (Bridge Special Edition) ** v1.9.0: America's Army: Operations (Medics) * v2.0.0: Special Forces (Special Forces Assessment and Selection Process) ** v2.0.0a: Special Forces (Sandstorm) ** v2.1.0: Special Forces (Downrange) ** v2.2.0: Special Forces (Vanguard) ** v2.3.0: Special Forces (Firefight ** v2.4.0: Special Forces (Q-Course) ** v2.5.0: Special Forces (Direct Action) ** v2.6.0: Special Forces (Link-Up) ** v2.7.0: Special Forces (Overmatch) ** v2.8.0: Special Forces (Coalition) ** v2.8.1: Special Forces (Overmatch) (Southern Methodist University Guildhall Map Pack) |
[US Army] | August 28, 2002 | Build 829-3369 |
Unreal Tournament 2003 | [Digital Extremes] | September 30, 2002 | Build 1077-2225 |
[Tom Clancy's Splinter Cell] | Ubisoft Montreal | Xbox – November 17, 2002 PC – Febraury 19, 2003 PlayStation 2 – April 8, 2003 GameCube – April 10, 2003 |
Build 829 |
[Unreal Championship] | [Digital Extremes] | November 12, 2002 | Build 927-1018 |
Unreal 2: The Awakening | Legend Entertainment | PC – February 3, 2003 Xbox – February 10, 2004 |
Build 829-2001 |
[Tom Clancy's Rainbow Six 3: Raven Shield] | Ubisoft Montreal | March 17, 2003 | Build 927 |
Devastation | Digitalo Studios | March 28, 2003 | Build 436-2110 |
Postal 2 | Running with Scissors | April 14, 2003 | Build 926-1337 |
[Sephiroth] * Saga 1: 3rd Episode the Crusade * Saga 2: Becon the True |
IMagic Entertainment | August 27, 2003 | Build 926 |
[Lineage 2] * Saga 1: The Chaotic Chronicle ** (Chronicle 0): Prelude ** Chronicle 1: Harbingers of War ** Chronicle 2: Age of Splendor ** Chronicle 3: Rise of Darkness ** Chronicle 4: Scions of Destiny ** Chronicle 5: Oath of Blood * Saga 2: The Chaotic Throne ** (Throne 0:) Interlude ** 1st Throne: The Kamael |
NC Soft | October 1, 2003 (Korea) April 27, 2004 (North America / Europe) |
Build 2110-2226 |
[Tom Clancy's Rainbow Six 3] | Xbox – Ubisoft Montreal PlayStation 2 / GameCube – Ubisoft Shanghai |
Xbox – Octgober 28, 2003 PlayStation 2 – March 23, 2004 GameCube – June 15, 2004 |
Build 927 |
[Unreal Engine 2 Runtime Edition] | Epic Games | October 31, 2003 | Build 2226-2227 |
[XIII] | Ubisoft Montreal | PC / PlayStation 2 – November 18, 2003 GameCube / Xbox – November 24, 2003 |
Build 829 |
[Magic The Gathering: BattleGrounds] | Secret Level | PC / Xbox – November 18, 2003 | Build 829 |
[Desert Thunder] | Brainbox Games | November 18, 2003 | Build 2226 |
[Deus Ex: Invisible War] | Ion Storm Austin | PC / Xbox – December 2, 2003 | Build 777 |
[Unreal 2 XMP] | Legend Entertainment | December 10, 2003 | Build 2226 |
[Postal 2: Share the Pain] | Running with Scissors | December 17, 2003 | Build 1407-1409 |
[Shrek 2] | KnowWonder | PC – March 3, 2004 | Build 2226 |
[Dead Man's Hand] | Human Head Studios | Xbox – March 3, 2004 PC – March 18, 2004 |
Build 2110 |
[Tom Clancy's Rainbow Six 3: Athena Sword] | Ubisoft Milan | March 9, 2004 | Build 927 |
Unreal Tournament 2004 | Epic Games / [Digital Extremes] | March 16, 2004 | Build 3120-3369 |
[Tom Clancy's Splinter Cell Pandora Tommorow] | Ubisoft Shanghai SinglePlayer Ubisoft Annecy MultiPlayer |
PC / Xbox – March 23, 2004 PlayStation 2 – June 16, 2004 GameCube – July 20, 2004 |
Build 2110 |
[Thief: Deadly Shadows] | Ion Storm Austin | PC / Xbox – May 25, 2004 | Build 777 |
[Harry Potter and the Prisoners of Azkarban] | KnowWonder | PC – May 25, 2004 | Build 2226 |
[Shadow Ops: Red Mercury] | Zombie Studios | Xbox – June 15, 2004 PC – September 21, 2004 |
Build 2110 |
[Spider-Man 2] | Fizz Factor | PC – June 24, 2004 | Build 2226 |
[Tom Clancy's Rainbow Six 3: Black Arrow] | Ubisoft Montreal | August 4, 2004 | Build 927 |
[Marine Heavy Gunner: Vietnam] | Brainbox Games | August 22, 2004 | Build 2226 |
[Shark Tale] | Amaze Entertainment | PC – September 27, 2004 | Build 2226 |
Tribes: Vengeance | Irrational Games | October 5, 2004 | Build 2500 |
[Men of Valor] | 2015 | Xbox – October 19, 2004 PC – October 26, 2004 |
Build 926 |
[Lemony Snicket's A Series of Unfortunate Events] | KnowWonder | PC – November 10, 2004 | Build 2226 |
[Magna Carta: Crimson Stigmata] (Japan / Korea) [Magna Carta: Tears of Blood] (North America / Europe) |
Softmax | November 11, 2004 (Japan) December 1, 2004 (Korea) November 16, 2005 (North America / Europe) |
Build 927 |
[Tom Clancy's Ghost Recon 2] | Ubisoft Shanghai (PlayStation 2 / Gamecube) Ubisoft Paris (PlayStation 2) |
PlayStation 2 – November 30, 2004 GameCube – March 15, 2005 |
Build 927 |
[Jinyong Online 2.0] | Soft World | 2004 | Build 2110 |
[Star Wars Republic Commando] | LucasArts | March 1, 2005 | Build 2226 |
[Brothers in Arms: Road to Hill 30] | Gearbox Software | Xbox – March 1 PC / PlayStation 2 – March 15, 2005 |
Build 2227 |
[Combat: Task Force 121] (North America) [America's Secret Operations] (Europe) |
Direct Action Games | PC / Xbox – March 23, 2005 (North America) PC – January 26, 2006 (Europe) |
Build 2226 |
[Tom Clancy's Splinter Cell Chaos Theory] | Ubisoft Montreal (SinglePlayer / Co-op Mode) Ubisoft Annecy (Versus Mode) |
PC / Xbox / PlayStation 2 – March 28, 2005 GameCube – March 31, 2005 |
Build 3339-3369 |
[SWAT 4] | Irrational Games | April 5, 2005 | Build 2226 |
[Unreal Championship 2: Liandri Conflict] | Epic Games | April 18, 2005 | build 3280-3323 |
Pariah | [Digital Extremes] | PC / Xbox – May 3, 2005 | Build 3323 |
[Postal 2: Apocalypse Weekend] | Running with Scissors | May 31, 2005 | Build 1410-1411 |
[Tom Clancy's Rainbow Six 3: Iron Wrath] | Ubisoft Casablanca | June 10, 2005 | Build 927 |
[Advent Rising] | GlyphX | Xbox – May 31, 2005 PC – August 9, 2005 |
Build 927 |
[Brothers in Arms: Earned in Blood] | Gearbox Software | PC / Xbox – October 6, 2005 PlayStation 2 – October 26, 2005 |
Build 2227 |
Land Of The Dead: Road to Fiddler's Green | Brainbox Games | PC – October 20, 2005 Xbox – October 26, 2005 |
Build 2226 |
[America's Army: Rise of a Soldier] | Secret Level | Xbox – November 17, 2005 PlayStation 2 – TBA 2007 |
Build 927 |
[Exteel] | NC Soft | January 25, 2006 – (Korea) TBA 2007 – (North America / Europe) |
Build 2226 |
[The Regiment] | Kuju Entertainment | Febrary 17, 2006 | Build 2226 |
[Tom Clancy's Splinter Cell Essentials] | Ubisoft Montreal | March 21, 2006 | Build 829 |
[World War II Combat: Road to Berlin] (North America) [Battlestrike: Secret Weapons] (Europe) |
Direct Action Games | Xbox – January 24, 2006 PC – April 3, 2006 (North America) PC – March 27, 2007 (Europe) |
Build 2226 |
[Swat 4: The Stetchkov Syndicate] | Irrational Games | Febraury 28, 2006 | Build 2500 |
[Tom Clancy's Ghost Recon Advanced Warfighter] | Ubisoft Shanghai | Xbox – March 9, 2006 PlayStation 2 – March 28, 2006 |
Build 927 |
Red Orchestra: Ostfront 41-45 | Tripwire Interactive | March 14, 2006 | Build 3323-3369 |
[Magna Carta Portable] | Softmax | May 25, 2006 | Build 927 |
WarPath | [Digital Extremes] | PC – July 18, 2006 Xbox – July 24, 2006 |
Build 3323 |
[WWII Combat: Iwo Jima] | Direct Action Games | Xbox – June 21, 2006 PC – June 25, 2006 |
Build 2226 |
[Open Season] | Ubisoft Montreal | PC / PSP / PlayStation 2 / Xbox / Xbox 360 / GameCube – September 19, 2006 Wii – November 30, 2006 |
Build 3369 |
[Tom Clancy's Splinter Cell Double Agent] | Ubisoft Shanghai (Offline mode for next-gen version) Ubisoft Montreal (Offline mode for current-gen version) Ubisoft Annecy (Online mode) Offline mode for next-gen version – PC / Xbox 360 / PlayStation 3 Offline mode for current-gen version – Xbox / PlayStation 2 / GameCube / Wii Online mode – PC / Xbox / Xbox 360 / PlayStation 2 / PlayStation 3 |
Xbox 360 – October 17, 2006 Xbox/PlayStation 2 – October 24, 2006 GameCube – October 26, 2006 PC – November 7, 2006 Wii – November 28, 2006 PlayStation 3 – March 30, 2007 |
Build 3369 |
[Red Steel] | Ubisoft Paris | November 17, 2006 | Build 3369 |
[Brothers in Arms: D-DAY] | Ubisoft Shanghai / Gearbox Software | December 5, 2006 | Build 2227 |
[Close Quarters Conflict] | Direct Action Games | January 22, 2007 | Build 3369 |
[Vanguard: Saga of Heroes] | Sigil Games Online | January 30, 2007 | Build 3369 |
[Redneck Kentucky and The Next Generation Chickens] | City Interactive | March 2, 2007 | Build 3369 |
Non-gaming Projects
Unreal Engine 2 Runtime Custom License is used in many non-gaming projects including construction simulation and design, training simulation, driving simulation, virtual reality shopping malls, movie storyboards, continuity, pre-visual, etc.
Related Topics
- UnrealEngine2 Runtime
- Unreal Engine
- UnrealEd 3
- Ucc
- UPaint
- UDebugger
- [Powered by Unreal Technology] - The offical page for the Unreal Engine.
- Epic's list of [Announced] and [Released] projects using the Unreal Engine.
- [Unreal Development Network] – The official support site for Unreal Engine real-time technology.