| Home Page | Recent Changes

ThrowStuff

UT :: Actor (UT) >> Keypoint (UT) >> ThrowStuff (Package: UnrealShare)

The ThrowStuff keypoint can be used to cause actors whose tag matches the ThrowStuff keypoint’s event to be tossed using the vector specified in throwVect. If Numthrows is larger than 1, the actors will be thrown again after the specified interval. If bRandomize is true, the throwVect will be randomly altered for every toss. Having Numthrows > 1 and bRandomize can be useful for making stuff get tossed around during an earthquake.

Other potential uses for a ThrowStuff keypoint include launching a creature in a specified direction when triggered by the player, or turning the physics on of actors when a brush they are on tips and you want them to slide/fall off (in this case, use a ThrowVect of (0,0,0), and they will just be set to falling).

Properties

Inherited from Actor (UT)

name Event
This needs to be set to match all Tags of actors that should be tossed.

ThrowStuff group

bool bRandomize
If true, the throwVect will be altered randomly each toss.
float Interval
The interval between tosses, if Numthrows > 1.
int Numthrows
Actors will be thrown again after specified Interval.
vector throwVect
The direction to toss actors whose Tag matches this ThrowStuff's Event.

Related Topics


Category Class (UT)

The Unreal Engine Documentation Site

Wiki Community

Topic Categories

Recent Changes

Offline Wiki

Unreal Engine

Console Commands

Terminology

FAQs

Help Desk

Mapping Topics

Mapping Lessons

UnrealEd Interface

UnrealScript Topics

UnrealScript Lessons

Making Mods

Class Tree

Modeling Topics

Chongqing Page

Log In