| Home Page | Recent Changes

Keypoint (UT)

UT :: Actor (UT) >> Keypoint (Package: Engine)

Keypoint is an abstract class. It is the parent of all classes that cause something to happen or have some effect at a particular point in the world.

Properties

None (beyond those inherited from Actor (UT), of course).

Keypoints have Advanced → bStatic = true by default, which makes it impossible to move them by any means during the game, for instance by attaching them to a Mover (UT) (moving them in UnrealEd works fine, of course).

Roughly, Keypoint child classes are blocking actors, sounds, interpolation path points, and special actors that are only useful in single-player maps.

Known subclasses


Category Class (UT)

The Unreal Engine Documentation Site

Wiki Community

Topic Categories

Recent Changes

Offline Wiki

Unreal Engine

Console Commands

Terminology

FAQs

Help Desk

Mapping Topics

Mapping Lessons

UnrealEd Interface

UnrealScript Topics

UnrealScript Lessons

Making Mods

Class Tree

Modeling Topics

Chongqing Page

Log In