Texture (UT)
See Texture for the UT2003 class. If you find a UT2003 class pointing to this page, e.g. in its properties, then please change it to point to the Texture page instead.
A bitmap image that is applied on brush surfaces and meshes. See the Texture Topics page for general information on using textures in mapping.
Properties
Known Subclasses
Non-abstract subclasses of Texture appear in the Class drop-down list in the New Texture dialog that pops up when selecting Texture Browser Menu → File → New. (That includes custom subclasses, provided the package they reside in is loaded when UnrealEd starts by adding an EditPackages line to UnrealTournament.ini.)