| Home Page | Recent Changes

SVehicleFactory

UT2004 :: Actor >> SVehicleFactory (Package: Engine)

An SVehicle spawner class, described simply as the spawner location in its class description.

Properties

Main

class<Vehicle> VehicleClass
The subclass of Vehicle to spawn.
int MaxVehicleCount
The number of vehicles this spawner supports.

Hidden

int VehicleCount
The current number of vehicles in spawned.
NavigationPoint MyMarker
The navigation point to enter any vehicles spawned. This NavigationPoint is set to sit directly below the spawner automatically by UnrealEd. You may not edit this navigation point, or even proscribe/force paths to or from it. The editor will simply create a new one next rebuild, removing the old one.

Known Subclasses

Note: In UT2003, KVehicleFactory is a subclass of Actor, not SVehicle. See also KVehicleFactory (UT2003).

 SVehicleFactory
  +- ASVehicleFactory
  |    +- ASVehicleFactory_IonCannon?
  |    +- ASVehicleFactory_MinigunTurret?
  |    +- ASVehicleFactory_SentinelCeiling?
  |    +- ASVehicleFactory_SentinelFloor?
  |    +- ASVehicleFactory_Turret?
  |         +- ASVehicleFactory_LinkTurret?
  +- KVehicleFactory
  |    +- BulldogFactory
  +- ONSVehicleFactory?
       +- ONSArtilleryFactory? (ECE Bonus Pack)
       +- ONSAttackCraftFactory?
       +- ONSBomberFactory?
       +- ONSDualAttackCraftFactory? (ECE Bonus Pack)
       +- ONSHoverCraftFactory?
       +- ONSMASFactory?
       +- ONSPRVFactory?
       +- ONSRVFactory?
       +- ONSShockTankFactory?
       +- ONSTankFactory?

Custom Subclasses

Discussion


Category Class (UT2004)

Category Class Tree

The Unreal Engine Documentation Site

Wiki Community

Topic Categories

Recent Changes

Offline Wiki

Unreal Engine

Console Commands

Terminology

FAQs

Help Desk

Mapping Topics

Mapping Lessons

UnrealEd Interface

UnrealScript Topics

UnrealScript Lessons

Making Mods

Class Tree

Modeling Topics

Chongqing Page

Log In