SpecialVehicleObjective
UT2004 :: Actor :: NavigationPoint :: PathNode :: RoadPathNode >> SpecialVehicleObjective (Package: UnrealGame)
Properties
Main
- array<Vehicle> AccessibleVehicleClasses
- Classes of vehicles that are capable of reaching this point.
- name AssociatedActorTag
- Actor to be associated with this path node as a Special Objective for bots.
- float MaxDist
- If greater than 0, bots will never go here unless they are already this close.
Hidden
- Actor AssociatedActor
- Actor found to be associated with this SpecialVehicleObjective.
- bool bEnabled
- Enabled flag.
- SpecialVehicleObjective NextSpecialVehicleObjective
- Linked list.
- Pawn TeamOwner[4]
- AI pawns currently headed to this point.