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Mapping For UTXMP/Energy Source

Look for XMPGenerator actor here:

NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> XMPHackTrigger >> XMPGenerator

Actor properties

XMPGenerator >> EnergyRateBase
change this value to ajust how much energy is drained to owning team.
XMPGenerator >> EnergyRatePerPlayer
change this value to ajust how much energy depends on number of players.
XMPHackTrigger >> bUsable
set to False to make non-hackable energy source.
XMPHackTrigger >> Team
set to 0 for RED, 1 for BLUE, 255 for neutral (green).

See also

/Deployment Point

/Artifact node

/Supply stations

/XMP vehicle factory

/Manned turrets

/Hackable doors and movers

Back to Mapping For UTXMP

Tarquin: Is this a page for several UTXMP actors, or for just the XMPGenerator? If the latter, it might be better to put it at XMPGenerator? and treat like a class page

Nercury: Just XMPGenerator. I wrote property groups before ">>" to help mappers find properties easier. Also i want to delay saving this page as class page until UTXMP is no longer beta.

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