| Home Page | Recent Changes

Mapping For UTXMP/Deployment Point

Look for XMPDeployPoint actor here:

NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> XMPHackTrigger >> XMPDeployPoint

Actor properties

XMPHackTrigger >> bUsable
set to False to make non-hackable deploy at the base.
XMPHackTrigger >> Team
set to 0 for RED, 1 for BLUE, 255 for neutral (green).
XMPDeployPoint >> RespawnDelayPct
adjust amount of time deploy point delays to make spawn moment of deploys differ.

See also

/Energy source

/Artifact node

/Supply stations

/XMP vehicle factory

/Manned turrets

/Hackable doors and movers

Back to Mapping For UTXMP

The Unreal Engine Documentation Site

Wiki Community

Topic Categories

Recent Changes

Offline Wiki

Unreal Engine

Console Commands

Terminology

FAQs

Help Desk

Mapping Topics

Mapping Lessons

UnrealEd Interface

UnrealScript Topics

UnrealScript Lessons

Making Mods

Class Tree

Modeling Topics

Chongqing Page

Log In