ErrandGoalGiveInventory
Errand goal that requires the dude give someone a certain item. Example: Giving your paycheck to the bank teller on Monday triggers the bank robbers cutscene.
Properties
Main
- var() Name InvClassName
- Class of item the dude must give away.
- var() Name GiveToMeTag
- If this is set, dude must give this item to someone with the matching tag.