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CTFSquadAI

UT2003 :: Actor >> Info >> ReplicationInfo >> SquadAI >> CTFSquadAI

CTFSquadAI contains all of the AI code for Capture the Flag. CheckSquadObjectives is where most of the action is.

Properties

LastSeeFlagCarrier
The last time the enemy flag carrier was seen by a squad member
FriendlyFlag
The team's CTFFlag.
EnemyFlag
The enemy team's flag.
ReturnPath
The next AssaultPath on the way back to base for the flag carrier.
ReturnPathTag
The tag of the path that the flag carrier is following.

Methods

AssignCombo
Doesn't do combos while the squad is attacking.
AllowDetourTo
Allows the flag carrier to detour only in certain circumstances, such as if the home flag needs to be recovered.
FindPathToObjective
This is where ReturnPath is used.
AllowTranslocationBy
Doesn't let bots with flags translocate.
GoPickupFlag
Tells a bot to go touch and return the team's flag.
FormationCenter
Either the SquadObjective (the enemy flag base), the enemy flag carrier, or the squad leader, in that order.
OrdersForFlagCarrier
Separates out the flag carrier logic from CheckSquadObjectives.
MustKeepEnemy
Don't give up on the enemy flag carrier.
NearEnemyBase
In the same zone as the enemy flag (if the flags are in different zones), or use BotNearObjective (from GameObjective).
NearHomeBase
Essentially the opposite of NearEnemyBase.
FlagNearBase
Is the flag reasonably close to its base?
CheckSquadObjectives
The main AI decision-making function.
EnemyFlagTakenBy
A squad member has picked up the enemy flag. Called by CTFFlag.SetHolder.
AllowTaunt
Don't taunt if you're carrying a flag or if your team's flag is out.
ShouldDeferTo
Always defer to the flag carrier.
PriorityObjective
Depends on whethere the bot is carrying a flag, whether it's close to scoring, and if the team's flag is out.
ModifyThreat
Threat level is higher near the enemy flag base.

Related Topics


Category Class (UT2003)

Category Class (UT2004)

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