ClientScriptedTexture
ClientScriptedTexture is a convenient (though technically unnecessary) base class for all actors that solely implement functionality to draw dynamic content on ScriptedTexture (UT)s.
Other actors (some Weapon (UT)s and the HeroStatue, for instance) implement the same functionality without being derived from ClientScriptedTexture.
Properties
ScriptedTexture
Specifies the ScriptedTexture (UT) that is drawn on. Note that despite this property accepting regular Texture (UT)s, the ClientScriptedTexture won't work (at all) unless you actually provide a ScriptedTexture (UT) here (as opposed to a regular Texture (UT)).