CheatManager
Object within PlayerController that defines "cheat" commands.
Functions
All functions listed here are exec.
- FreezeFrame (float delay)
- WriteToLog
- SetFlash (float F)
- SetFogR (float F)
- SetFogG (float F)
- SetFogB (float F)
- LogScriptedSequences
- Teleport
- ChangeSize (float F)
- LockCamera
- SetCameraDist (float F)
- EndPath
- FreeCamera (bool B)
- CauseEvent (name EventName)
- Amphibious
- Fly
- Walk
- Ghost
- AllAmmo
- Invisible (bool B)
- God
- SloMo (float T)
- SetJumpZ (float F)
- SetGravity (float F)
- SetSpeed (float F)
- KillAll (class<Actor> aClass)
- KillPawns
- Avatar (string ClassName)
- Summon (string ClassName)
- PlayersOnly
- CheatView (class<Actor> aClass, optional bool bQuiet)
- RememberSpot
- ViewSelf (optional bool bQuiet)
- ViewPlayer (string S)
- ViewActor (name ActorName)
- ViewBot
- ViewClass (class<Actor> aClass, optional bool bQuiet, optional bool bCheat)
- Loaded