| Home Page | Recent Changes

Arena

UT :: Actor (UT) >> Info (UT) >> Mutator (UT) >> Arena (Package: Botpack)

The base class of all arena mutators like Rocket Launcher Arena or InstaGib DM. Only one Arena mutator is allowed at the same time.

Properties

name WeaponName
The name of the arena Weapon (UT)'s class.
string WeaponString
The actor to replace weapons on the map with. (usually the arena weapon)
name AmmoName
The name of the arena weapon's Ammo (UT) class. Use 'NullAmmo' (or any other non-existant class name) if the weapon doesn't have ammo.
string AmmoString
The actor to replace ammo pickups on the map with. (usually the arena weapon's ammo class)

The arena weapon's class is also specified in the DefaultWeapon value.

When you create Arena Mutators, you might want to note that DeathmatchPlus and TournamentPlayer both have this same function that forces the pre-caching of weapon meshes that your mutator will never use because you only allow one weapon (usually). It's easy to fix this in any new arena mutators you create.

Just override both of those functions anywhere in your code like this:

(This would have been the way to do it in InstagibDM, but you want to remove the right weapon meshes for your mutator.)

/*
function PreCacheReferences()
{
    //never called - here to force precaching of meshes
    spawn(class'TMale1');
    spawn(class'TMale2');
    spawn(class'TFemale1');
    spawn(class'TFemale2');
    spawn(class'ImpactHammer');
    spawn(class'Translocator');
    spawn(class'Enforcer');
    spawn(class'UT_Biorifle');
    spawn(class'ShockRifle');
    spawn(class'PulseGun');
    spawn(class'Ripper');
    spawn(class'Minigun2');
    spawn(class'UT_FlakCannon');
    spawn(class'UT_Eightball');
    spawn(class'SniperRifle');
}
*/
function class<TournamentPlayer>PreCacheReferences()
{
    //never called - here to force precaching of meshes
    //RegWeaps removed by CH3Z
    spawn(class'TMale1');
    spawn(class'TMale2');
    spawn(class'TFemale1');
    spawn(class'TFemale2');
    spawn(class'ShockRifle');

}
function class<DeathmatchPlus>PreCacheReferences()
{
    //never called - here to force precaching of meshes
    //RegWeaps removed by CH3Z
    spawn(class'TMale1');
    spawn(class'TMale2');
    spawn(class'TFemale1');
    spawn(class'TFemale2');
    spawn(class'ShockRifle');

}

(Force is hardly ever the wise choice. ;))

Known subclasses


Category Class (UT)

The Unreal Engine Documentation Site

Wiki Community

Topic Categories

Recent Changes

Offline Wiki

Unreal Engine

Console Commands

Terminology

FAQs

Help Desk

Mapping Topics

Mapping Lessons

UnrealEd Interface

UnrealScript Topics

UnrealScript Lessons

Making Mods

Class Tree

Modeling Topics

Chongqing Page

Log In