XIntroPawn
This is the parent class for Unreal NPC pawns meant for intro, matinee, tutorial and cut scene acting.
Properties
Main
- vector ShadowDirection
- byte ShadowDarkness
- string MeshNameString
- vector ShadowDirection
- byte ShadowDarkness
- string MeshNameString
Hidden
- ShadowProjector PawnShadow
Functions
- AddDefaultInventory()
- EMPTY
- Destroyed() (simulated)
- If PawnShadow != None, call PawnShadow.Destroy(). Call Super.Destroyed().
- PostBeginPlay() (simulated)
- Call Super.PostBeginPlay(). If Mesh == None and MeshNameString != "", call LinkMesh(mesh(DynamicLoadObject(MeshNameString,class'Mesh'))). If bShadowCast, set PawnShadow = Spawn(class'ShadowProjector',Self,,Location), PawnShadow.ShadowActor = self, PawnShadow.RootMotion = True, PawnShadow.LightDirection = Normal(ShadowDirection), PawnShadow.LightDistance = 192, PawnShadow.MaxTraceDistance = 350, call PawnShadow.InitShadow() and set PawnShadow.ShadowTexture.ShadowDarkness = ShadowDarkness.
Known Subclasses
xIntroPawn +- Intro_Brock? +- Intro_Crowd? +- Intro_Fan_Brock? +- Intro_Fan_Gorge? +- Intro_Gorge? +- Intro_Lauren? +- Intro_Malcom?