| Home Page | Recent Changes

Xhiris

Hello, I'm Xhiris, or at least that's the name I use online.

I've just started messing with the Unreal engine in earnest, mainly trying to understand the classes of DeusEx.

Things I'd like to try:

  • Export Unreal class objects to XML,
    • I'm trying this with DeusEx Conversation objects now - hopefully to get some sense of how it fits together.
  • Figure out how to enumerate properties of Unrealscript classes, and find out if Unrealscript reflection is possible.

And ideas specific to DeusEx:

  • Refactor the codebase
    • Remove the multiplayer code, or possibly split it out to a new object heirarchy
  • Create useful objects to use in levels
    • An Elevator Control panel like the Keypad objects, pops up in the HUD with controls for level, doors, alarm, etc.

I've only just started, so maybe I'm biting off more than I can chew. Nonetheless, It's going to be fun trying!

(see also /Developer Journal

My Projects

  * /Xenithia a "world" I'm working on building.  No coherent story - yet!
  * Messing with [Deus Ex Conversations]?
  * Learning UnrealScript and the Deus Ex codebase by trying to refactor it
  * XML tools for UnrealScript
  * Code generation within UnrealScript, maybe?

Contact Information

Email: dnovak27@comcast.net

All spam will be sent to the bit bucket with extreme prejudice.


EntropicLqd: Welcome to the Wiki. Hope you enjoy your stay here.

Tarquin: Hello and welcome :)

TRM: Heya Xhiris, check ya email. :)

Category Personal Page

The Unreal Engine Documentation Site

Wiki Community

Topic Categories

Recent Changes

Offline Wiki

Unreal Engine

Console Commands

Terminology

FAQs

Help Desk

Mapping Topics

Mapping Lessons

UnrealEd Interface

UnrealScript Topics

UnrealScript Lessons

Making Mods

Class Tree

Modeling Topics

Chongqing Page

Log In