Wizzie
Facts About Me
Name | Jonas Eriksson |
DOB | 1972-03-27 |
Location | Nyköping / Sweden |
wizzie@linux.nu |
Brief History
I started programming around 1986 on my good old VIC-20, making really silly basic program like textbased mini-adventure games and such. To cut a long story short, I then went through ZX Spectrum, Commodore 64, Amiga and finally ended up with PC. I also went through a few developing languages like Basic, Assembler, C/C++, Java, ASP (JavaScript mode. Didn't like VBScript) and ASP.NET (C#).
I have worked as a Web Developer at a few companies and ended up as a programmer at Amuze in Stockholm/Sweden as a game developer where i was a part of the development team behind HeadHunter for Sega Dreamcast and Sony Playstation 2.
Right now i'm going to school again to better a few of my grades and I'll most likely be in school for a couple of years.
UnrealScript
The first time I came in contact with Unrealscript was in late 1998 when i tried to make a silly little weapon. Well, it seemed to work, atleast at the moment, but what I've heard it broke right away after the next patch released and by that time I had moved on to other areas so I never fixed the code for it. I didn't touch UnrealScript again for quite some time, untill last month actually when I ran down to the city a bought UT2003.
Current Project
Yepp, I am working on a total conversion, like many others. The major difference is that we are only 2 developers for this conversion.
Actually, we are just 1 developer and 1 Graphician. The more chefs the worse the soup, so to speak.
Our goal isn't to create a semi-pro development team with lots of contributors and such, that will only stagger development at a stage like this since we just started. Instead we have this as a learning experience. We both need a goal to work against while learning. So I won't provide any more info on the project, not even a url for info or anything. All info will be announced when and if we feel we've reached a releasable beta version.
Code snippets
Here are a few things i've made that kindof 'spawned' from the mod i'm working on
- A radar that always show teammates position on the HUD.
- This one sets the joining players cameraview every 6th second to a new positinon based on available actors in the level. It tries to find a good point of view by picking a random actor and see if it can use that position as a camera source, checking the surrounding are for collisions to eliminiate clipping in the viewport and then trying to find a good viewtarget as close as possible but no closer than 800 units.
- Code for adjusting the legs angle acording to the pawns running direction. (Yes, the link is spelled wrong. Perhaps a friendly soul will rename that page to PawnLegsRotation instead of PawnLeggsRotation some day )
Comments
Flashman: Hi Wizz, welcome to the Wiki!
Wormbo: Welcome to the Wiki, Wizzie. Please add yourself to the Project Contributors list.
ZxAnPhOrIaN: Hi and welcome to the wiki!
EntropicLqd: I like you project approach. Good luck with it. Hope to see something in a couple of years time.
Tarquin: Hello and welcome
Wizzie: Thank you all. As they say, better late response than never