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PopDamage

This is my first released mutator, and the only current project with any substantial level of completion. What it does is simple: whenever a pawn takes damage, the amount (up to 9999, naturally) is displayed in cheesy numbers. It keeps displaying the accumulated damage value until said pawn remains unmolested for, say, two seconds. Then the numerals fall to the ground amusingly. Currently, each numeral is an actor, and the easiest way to orient them meaningfully in space (i.e., the one I'm currently capable of) is along the Z axis.

An interesting feature: if an additional instigator does damage while it's displaying ('intercept'), then the current numerals are reduced to 2/3 scale and scatter randomly. Cumulative damage is thus represented only for a specific instigator. I think I'll make that an option in the distant future.

[PopDamage]

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