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UT2004.Ini

The UT2k4.ini file is a Game configuration file, it lets you modify alot of the gameplay, graphics and sound.

This file:

  • sets up the paths for UT2k4
  • stores configuration set in Class Syntax (by default; classes can specify another file)
  • tells Ucc which packages to compile
  • tells the game which packages to load
  • tells UnrealEd which packages to load. It's here that you can add Custom Brushbuilders.

Headings

[FirstRun]:
[Core.System]:

[Engine.Engine]:
[Engine.GameEngine] :
//These are the packages the server running.
ServerPackages=
// Menu Classes
MainMenuClass=
ConnectingMenuClass=
DisconnectMenuClass=
LoadingClass=
SinglePlayerMenuClass=

[Engine.DemoRecDriver] :
[Engine.GameReplicationInfo] :
[Engine.Console] :
[Engine.AccessControl] :
[Engine.GameInfo] :
[Engine.AmbientSound] :
[Engine.LevelInfo] :
[Engine.VoiceChatReplicationInfo] :
[Engine.BroadcastHandler] :
[Engine.NullRenderDevice] :
[Engine.MaplistManager] :

[IpServer.UdpServerQuery] :
[IpDrv.MasterServerUplink] :
[IpDrv.MasterServerLink] :
[IpDrv.TcpNetDriver] :
[IpDrv.HTTPDownload] :
[IpDrv.UdpGamespyQuery] :
[UWeb.WebServer] :

[WinDrv.WindowsClient] :
//Viewport settings
WindowedViewportX=
WindowedViewportY=
FullscreenViewportX=
FullscreenViewportY=
MenuViewportX=
MenuViewportY=

[SDLDrv.SDLClient] :
[D3DDrv.D3DRenderDevice] :
[D3D9Drv.D3D9RenderDevice] :
[OpenGLDrv.OpenGLRenderDevice] :
[PixoDrv.PixoRenderDevice] :
[ALAudio.ALAudioSubsystem] :

[Editor.EditorEngine] :
[UnrealEd.UnrealEdEngine] :

[XInterface.ExtendedConsole] :
[XInterface.MapListDeathMatch] :
[XInterface.MapListTeamDeathMatch] :
[XInterface.MapListCaptureTheFlag] :
[XInterface.MapListDoubleDomination] :
[XInterface.MapListBombingRun] :

[XGame.xDeathMatch] :
[XGame.xTeamGame] :
[XGame.xCTFGame] :
[XGame.xDoubleDom] :
[XGame.xBombingRun] :
[XGame.TeamRedConfigured] :
[XGame.TeamBlueConfigured] :
[XGame.UT2K4DMRoster] :
[XGame.InstagibCTF] :
[XGame.DMRosterConfigured] :

[1on1TeamDeathmatch MaplistRecord] :
[1on1Deathmatch MaplistRecord] :

[DefaultDM MaplistRecord] :
[DefaultTDM MaplistRecord] :
[DefaultLMS MaplistRecord] :
[DefaultMUT MaplistRecord] :
[DefaultONS MaplistRecord] :
[DefaultINV MaplistRecord] :
[DefaultAS MaplistRecord] :
[DefaultICTF MaplistRecord] :
[DefaultBR MaplistRecord] :
[DefaultCTF MaplistRecord] :
[DefaultDOM2 MaplistRecord] :
[DefaultVCTF MaplistRecord] :
[DefaultDM0 MaplistRecord] :
[DefaultTDM0 MaplistRecord] :

[xVoting.xVotingHandler] :
[xVoting.DefaultMapListLoader] :

[UnrealGame.TeamGame] :
[UnrealGame.DeathMatch] :
[UnrealGame.UnrealMPGameInfo] :
[UnrealGame.MutGameSpeed] :

[BonusPack.xMutantGame] :
[BonusPack.MapListMutant] :
[BonusPack.xLastManStandingGame] :
[BonusPack.MapListLastManStanding] :

[Onslaught.ONSOnslaughtGame] :
[OnslaughtFull.MutVehicleArena] :
[Onslaught.ONSMapListOnslaught] :

[UT2k4Assault.ASGameInfo] :
[UT2K4Assault.ASMapList] :

[SkaarjPack.Invasion] :
[Skaarjpack.MapListSkaarjInvasion] :

Links

Discussion

OlympusMons: I reorganized them a bit if you want to see how they really are look in your ut2004.ini in the ut2k4\system dir. Please change if you dont like it.

Sir Brizz: What is the purpose of this page? And why is there a link to ITSELF in the links section?

OlympusMons: I guess I put this page here so people could share tweeks and comments about the ini file for ut2004. Really this page is just here because I added default, default user and ut2k4mod links so I thought it was relevant at the time. Also if you can get more indepth about the ini files it can help to get total conversions running a bit more slim line without the need for all the stuff that is related only to the gameplay itself not the engine. Well thats about right I hope, I could probably give a few more reasons but none are really as relevant as the ones listed above. I have removed the link thanks for spotting that.

 

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