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Unreal Engine Versions/1.5

Delete Me - Refactored into Unreal Engine 1

Unreal Engine 1.5 targets 1999~2001 high-end PCs, Dreamcast and PlayStation 2. an enhanced version of the original builds. The codebase was forked and the version number jumped to 300 and incremented from there until version 436. The core code was completely re-written, eventually to integrate UnrealEd 2. Additionally, the PS2 and Dreamcast versions of this engine debuted in this timeframe.

Engine Development Credits

Unreal Engine Core System Design

  • Tim Sweeney

Engine Development Management

  • Tim Sweeney

Engine Management System

  • Tim Sweeney

UnrealEd

  • Warren Mashall

Rendering Engine

  • Tim Sweeney
  • Erik De Neve
  • Daniel Vogel

Physics Engine

  • Tim Sweeney

Network Engine

  • Tim Sweeney

Sound Engine

  • Carlo Vogelsang

Music System

  • Module Musics

A.I. System

  • Steven Polge

Console Porting

  • Brandon Reinhart
  • Secrel Level

Builds Versions

PC Version (32-bit Windows, 32-bit Linux, MacOS, MacOS X)

  • [Unreal Tournament] Builds 300~436

PlayStation 2 Version

  • [Unreal Tournament] PlayStation 2 Builds 420~432

Dreamcast Version

  • [Unreal Tournament] Dreamcast Builds 420~432

Engine Details

  • Included all of the Unreal Engine 1.0 features

Rendering Technologies

  • Enhancing and optimizing Direct3D 6, and hardware T&L support with Direct 7 and OpenGL
  • Major enhancements to the rendering engine speed
  • Enhanced Quadtree/Octree support
  • Decal support
  • Skeletal animation support
  • S3TC texture compression
  • High resolution texture 1024x1024 size support
  • Environment mapping support
  • Improved skybox system
  • Extensible particles system

Other Features

  • Improved network code
  • Fully support on A3D, EAX, DS3D
  • Enhancing A.I. algorithms

Development Tools

Projects

Released Projects

Project Developer Release Date Engine Build
Nerf Arena Blast Visionary Media October 31, 1999 Build 300
Wheel of Time Legend Entertainment November 11, 1999 Build 300-333
Unreal Tournament PC / PlayStation 2 – Epic Games / [Digital Extremes]
Dreamcast – Secret Level
PC – November 23, 1999
PlayStation 2 – October 21, 2000
Dreamcast – March 13, 2001
Build 338-436
Unrealty Perilith Industrielle May 18, 2000 Build 405-436
Deus Ex ION Storm Austin June 23, 2000 Build 400-436
[Star Trek: Deep Space Nine: The Fallen] [Simon & Schuster] October 27, 2000 Build 338
[Rune] [Human Head Studios] October 31, 2000 Build 420-436
[Clive Barker's Undying] DreamWorks Interactive February 21, 2001 Build 420
[Adventure Pinball: Forgotten Island] [Digital Extremes] March 23, 2001 Build 420
X-COM: Enforcer Microprose April 19, 2001 Build 420
[Rune: Halls of Valhalla] Human Head Studios April 27, 2001 Build 436
[Rune: Viking Warlord] Human Head Studios June 28, 2001 Build 436
[Harry Potter and the Sorcerer's Stone] KnowWonder PC – November 16, 2001 Build 436
New Legends Infinite Machine February 20, 2002 Build 436
Deus Ex: Conspiracy ION Storm Austin March 26, 2002 Build 436
[Tactical Ops: Assault on Terror] Kamehan Studios April 23, 2002 Build 436
Mobile Forces Rage Software May 11, 2002 Build 436
Twin Caliber Rage Software November 1, 2002 Build 436
[Harry Potter and the Chamber of Secrets] KnowWonder PC – November 8, 2002 Build 436
Disney's Brother Bear KnowWonder November 11, 2003 Build 436

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