Unreal Engine Versions/1.5
Delete Me - Refactored into Unreal Engine 1
Unreal Engine 1.5 targets 1999~2001 high-end PCs, Dreamcast and PlayStation 2. an enhanced version of the original builds. The codebase was forked and the version number jumped to 300 and incremented from there until version 436. The core code was completely re-written, eventually to integrate UnrealEd 2. Additionally, the PS2 and Dreamcast versions of this engine debuted in this timeframe.
Engine Development Credits
Unreal Engine Core System Design
- Tim Sweeney
Engine Development Management
- Tim Sweeney
Engine Management System
- Tim Sweeney
UnrealEd
- Warren Mashall
Rendering Engine
- Tim Sweeney
- Erik De Neve
- Daniel Vogel
Physics Engine
- Tim Sweeney
Network Engine
- Tim Sweeney
Sound Engine
- Carlo Vogelsang
Music System
- Module Musics
A.I. System
- Steven Polge
Console Porting
- Brandon Reinhart
- Secrel Level
Builds Versions
PC Version (32-bit Windows, 32-bit Linux, MacOS, MacOS X)
- [Unreal Tournament] Builds 300~436
PlayStation 2 Version
- [Unreal Tournament] PlayStation 2 Builds 420~432
Dreamcast Version
- [Unreal Tournament] Dreamcast Builds 420~432
Engine Details
- Included all of the Unreal Engine 1.0 features
Rendering Technologies
- Enhancing and optimizing Direct3D 6, and hardware T&L support with Direct 7 and OpenGL
- Major enhancements to the rendering engine speed
- Enhanced Quadtree/Octree support
- Decal support
- Skeletal animation support
- S3TC texture compression
- High resolution texture 1024x1024 size support
- Environment mapping support
- Improved skybox system
- Extensible particles system
Other Features
- Improved network code
- Fully support on A3D, EAX, DS3D
- Enhancing A.I. algorithms
Development Tools
- UnrealEd 1 – Builds pre 420
- UnrealEd 2 – Build 420+
- Ucc
Projects
Released Projects
Project | Developer | Release Date | Engine Build |
Nerf Arena Blast | Visionary Media | October 31, 1999 | Build 300 |
Wheel of Time | Legend Entertainment | November 11, 1999 | Build 300-333 |
Unreal Tournament | PC / PlayStation 2 – Epic Games / [Digital Extremes] Dreamcast – Secret Level |
PC – November 23, 1999 PlayStation 2 – October 21, 2000 Dreamcast – March 13, 2001 |
Build 338-436 |
Unrealty | Perilith Industrielle | May 18, 2000 | Build 405-436 |
Deus Ex | ION Storm Austin | June 23, 2000 | Build 400-436 |
[Star Trek: Deep Space Nine: The Fallen] | [Simon & Schuster] | October 27, 2000 | Build 338 |
[Rune] | [Human Head Studios] | October 31, 2000 | Build 420-436 |
[Clive Barker's Undying] | DreamWorks Interactive | February 21, 2001 | Build 420 |
[Adventure Pinball: Forgotten Island] | [Digital Extremes] | March 23, 2001 | Build 420 |
X-COM: Enforcer | Microprose | April 19, 2001 | Build 420 |
[Rune: Halls of Valhalla] | Human Head Studios | April 27, 2001 | Build 436 |
[Rune: Viking Warlord] | Human Head Studios | June 28, 2001 | Build 436 |
[Harry Potter and the Sorcerer's Stone] | KnowWonder | PC – November 16, 2001 | Build 436 |
New Legends | Infinite Machine | February 20, 2002 | Build 436 |
Deus Ex: Conspiracy | ION Storm Austin | March 26, 2002 | Build 436 |
[Tactical Ops: Assault on Terror] | Kamehan Studios | April 23, 2002 | Build 436 |
Mobile Forces | Rage Software | May 11, 2002 | Build 436 |
Twin Caliber | Rage Software | November 1, 2002 | Build 436 |
[Harry Potter and the Chamber of Secrets] | KnowWonder | PC – November 8, 2002 | Build 436 |
Disney's Brother Bear | KnowWonder | November 11, 2003 | Build 436 |