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TriggeredPlayerStart

UT2003 :: Actor >> NavigationPoint >> SmallNavigationPoint >> PlayerStart >> TriggeredPlayerStart (Package: Gameplay)

This is identical to the parent class, PlayerStart, except for a Trigger function that toggles the bEnabled property.

Functions

Trigger( Actor Other, Pawn EventInstigator )
This simply togggles the bEnabled property. Enabled PlayerStarts are much more desirable to the Deathmatch gametype code to spawn players at than non-Enabled PlayerStarts, so this effectively turns the PlayerStart on or off.

Category Class (UT2003)

Category Class (UT2004)

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