TriggeredPlayerStart
UT2003 :: Actor >> NavigationPoint >> SmallNavigationPoint >> PlayerStart >> TriggeredPlayerStart (Package: Gameplay)
This is identical to the parent class, PlayerStart, except for a Trigger function that toggles the bEnabled property.
Functions
- Trigger( Actor Other, Pawn EventInstigator )
- This simply togggles the bEnabled property. Enabled PlayerStarts are much more desirable to the Deathmatch gametype code to spawn players at than non-Enabled PlayerStarts, so this effectively turns the PlayerStart on or off.