TriggeredPlayerStart
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This is identical to the parent class, PlayerStart, except for a Trigger function that toggles the bEnabled property.
Functions
- Trigger( Actor Other, Pawn EventInstigator )
- This simply togggles the bEnabled property. Enabled PlayerStarts are much more desirable to the Deathmatch gametype code to spawn players at than non-Enabled PlayerStarts, so this effectively turns the PlayerStart on or off.