Texture Package (UT)
This is a list of all the texture packages on the original Unreal Tournament, version 400. Note: Do Not Alter Default Packages.
Texture Pack | Theme and type (ex. gothic, water surfaces) | Uses | Dominant Hue |
AlfaFX | Lightning, energy barriers(fire textures) | green, blue, purple | |
Ancient | Ancient, temples (duh) | temples | |
ArenaTex | arena in UT's opening scene | arenas | green |
Belt_fx | Invisibility, Damage Amp, and Shield Belt effects | ||
BluffFX | Lightning ball | Blue | |
BossSkins | the skin of Xan (not a good wall texture ) | skins | green |
castle1 | Arch in brick, skyline | tan | |
ChizraEFX | Water, blue flame, blood | ||
city | UT opening scene city | Urban maps, coronas | |
commandoskins | more skins | ||
Coret_FX | glass and trim from CTF-Coret | Glass, trim similar to Coret's | gray, red, blue |
Creative | backwards Creative Logo | Billboards | White, dark cyan, orange |
credits | Never use textures from this package in your map, unless you are sure it will never be used in multiplayer games. Unfortunately the version shipped with the dedicated server has a different GUID which causes a "Version mismatch" error. | ||
Crypt | Crypt stuff | chains | |
Crypt2 | Crypt stuff (again) | tombs | |
Crypt_FX | Crypt stuff (for lights) | lights, walls for tombs | |
CTF | Red and Blue team logos on various surfaces | CTF levels | |
DacomaFem | Skins for female commando body | ||
DacomaSkins | Skins for male commando body | ||
DDayFX | Smoke, Skyline, boxes | Levels with D-day theme | dark blue |
DecayedS | Walls, floors, computer displays, Laser grids, etc | ||
Detail | detail textures for other textures (e.g. metal, wood, stone, etc.), not really suited as wall textures. Can be used as modulated overlays, see Texture Effects | only grayscale | |
DMeffects | Manhole cover underwater | ||
Egypt | Good egyptian textures | egyptian textures | |
EgyptPan | Egyptian skyboxes | skyboxs | blue |
eol | Great Marble Textures | ||
Faces | Various faces | chat display | |
FCommandoSkins | Skins for Female Commando body | ||
Female1Skins | Skins for Unreal 1 female1 model | ||
Female2Skins | Skins for Unreal 1 female2 model | ||
FireEng | some good fire textures | fire | red |
FlareFX | good lense flares | coronas | |
FractalFX | lights, concrete, trap door, computer panels | ||
GenEarth | rock, ice, and grass textures | outdoors/caves maps | |
GenFluid | some good motionless water and starry night textures | water/slime/lava/skybox background | |
GenFX | wonderful coronas and good "texturepan" light effects skins | Coronas | |
GenIn | cloth, glass, crystal, colorful stained glass, copper metal | ||
GenTerra | mainly grass textures | grass | green |
GenWarp | textures for making your teleport look purdy | teleports | |
GothFem | female Necris Skins | ||
GothSkins | male Necris Skins | ||
GreatFire | easy to guess | fire | |
GreatFire2 | more greenish stuff | ||
HubEffects | Flames, water, lightning, lava, warp beacon | ||
Indus1 | Mountains, skyline, blood splats, brick walls, rusty metal | ||
Indus2 | Some Castle Walls,Pretty flooring, Windows,Night Sky textures | Mixing with other castle textures | Predominally purple and brown |
Indus3 | All the textures from the AS-HiSpeed map:Blurred rock textures,train textures, beds and blurred tree skyline. | Great for trains/futuristic/industrial. Rock textures blend with GenEarth | Yellow/Grey/Brown |
Indus4 | Animated Blades, quick way round making moving fans or propellors | animated textures | |
Indus5 | Skins from the Helicopter in AS-HiSpeed, Wooden Crates and Animated Computer Monitors | Warehouse/Futuristic maps | Wooden |
Indus6 | Wood, Sky, Sail Textures and Crazy Paving! | Great for building your very own Galleon and/or Patio | Brown/Red |
Indus7 | Computer Monitor Textures | Animated Computer Screens | Black |
ISVFX | More fire engine textures. | Great for teleporters/Energy barriers | Gold and Blue |
JWSky | it's the sky, duh | skyboxes | |
LadderFonts | Doesn't load properly in Ued, will display every texture pack in use in the current Ued session and shows the font textures somewhere in the middle. Appears to contain the green Unreal font plus a few others. | ||
LadrArrow | The animated rotating red arrow from the UT Single Player Ladder | Elevator Button? | Red |
LadrStatic | Animated TV Snow/Static | Broken TVs/Monitors | White |
LavaFX | hmm... a hard one | lava textures | |
Lian-X | Animated Lava (Including Animated Lava-Fall), Dirty Walls,Block Pave Floor and Warning Signs | Mines/Industrial | Grey/Blue/Orange |
Liquids | excellent moving water/slime textures | liquids | |
Logo | Animated Blue Fire and the UT Logo | Branding, Teleporters/Energy Barriers | Blue/Black/Gold |
Male1Skins | |||
Male2Skins | |||
Male3Skins | |||
MenuGr | Textures left over from Unreal 1 menu, green fire, Unreal Logo | ||
Metalmys | Dark Metal Panels, crates and more metal walls. | Dirty looking industrial levels, with crates! | Dark Brown/Grey |
Mine | A Complete texture set with grimy industrial theme, contains nice deco textures, including barrel textures, loads of guages/dials and two 256x256 Unreal "U"s | Dirty industrial | Brown,Metals,Grey,Subdued colours |
NaliCast | A Complete texture set for castle themed maps, very crisp detailed textures. | Castles! | Grey/Brown/Green |
NaliFX | Assorted Lava/Slime/Water textures plus a rather bizare "Pirates of Nali Land" texture featuring a Skarjj in a Pirate hat! | Mixes well with NaliCast | |
NivenFX | A grate and some nice animated water, one looks like molten metal | Teleporters/Liquids | |
of1 | Two textures, Brick and Pavement | Mixes with City Textures | Brown/Dark Grey |
Old_FX | Hay Bails, Animated Rotating Energy Vortex things and some Intricately decorated castle windows | Hay Bails, Castles and Teleporters | Grey/Gold/Green/Blue |
Palettes | Great palettes for custom flames | palettes for flames | |
PhraelFx | Two Blue Lantern Textures that would mix well with the Crypt2 texture pack and animated waterfall texture. | Lights/Waterfall | Blue/Turquoise |
PlayrShp | A complete texture pack in a newish looking technological theme. | Mixes well with the Coret_fx textures for use in CTF | Blue/Metal |
Queen | Complete pack, Dark and Moody organic spaceship textures, think of the Spaceship they discovered in the movie "Alien". Very HR Giger! | Spooky organic looking spaceships | Dark and moody |
RainFX | All the boat textures from AS-Frigate, some really nice detailed textures of table tops and beds. | ||
Render | The Default texture in Ued, looks like shingles. | Grey Mud? | Grey |
RotatingU | Animated spinning UT "U" | Gold | |
Screenfonts | For use with menus/hud don't use for a map. | ||
Scripted | For creating scrolling messages like those seen in DM-Morpheus | Read ScriptedTexture (UT) | |
SGirlSkins | |||
ShaneChurch | Stone walls, stained glass, wood textures used in DM-Gothic and the deathmatch tutorial | dark grey | |
ShaneDay | Masked Mountains, Lense Flare and Blue Sky | Nice Mountainous skybox | Blue/Black |
ShaneSky | Red Mountains, Various Moons, Stars and Red Cloud | Red Mountainous skybox! | Red/Black |
Skaarj | Complete Level texture pack, doors/trim/pillars/floors etc. included. Mean and dirty looking spaceship textures. (Texture Pack used in CTF-HallofGiants | Moody looking industrial/spaceship levels. | Brown/Grey/Black |
SkTrooperSkins | Skaarj Skytrooper skins left over from Unreal | ||
SkyBox | Masked Greeny-Brown mountains with some clouds, an orange moon and a ground texture designed to fit with the bottom on the mountains in the skybox. | Skyboxes | Greeny-Brown/Orange |
SkyCity | Complete Level texture pack, doors/trim/pillars/floors etc. included. Great Marble textures and decorative walls. | Pretty looking castle/old buildings | Blue/Brown/White |
Slums | ahh the grimy parts of the city | modern textures | |
Soldierskins | |||
SpaceFX | Textures featured in Face : Giant Earth Texture, Wormhole textures | Teleporters/Skyboxes | Various |
Starship | wonderful futuristic and alien textures (including the numbers one to four, signs for various rooms and computer displays) | future textures | |
TCrystal | Textures used on the Tarydium Crystal in AS-Mazon, Animated (wet texture) Blood splats,Water, Lava and wierd green waterly lines. All textures from | Blood decoration, Lava, Force fields and Water | Blue,Red,Green |
Terranius | Smoke and Funky Lazer Textures | Energy Fields / Smoke fx | Blue / Grey |
TrenchesFX | Concrete, Metal walls/floors. A big fan and some Blue Banners (As featured in AS-Overlord | Urban | Grey / Blue |
UT | A heap of Wall, Arch and Roof textures | Castle Textures | Grey / Brown / Red / Gold |
UT_ArtFX | Environment Maps, Bumpmaps and Phongs | Shiney stuff | Various |
UTbase1 | A few Textures from Mine Texture Package | Brown | |
UTcrypt | Archs, Floors and Lantern Textures | Mixes well with Crypt2 textures | Greys/Browns/Blues |
UTtech1 | Complete Level texture pack, doors/trim/pillars/floors etc. included. (Has some nice crates) | Modern/Present day industrial maps | Various |
UTtech2 | Complete Level texture pack, doors/trim/pillars/floors/Cliffy B etc. included. | Mixes with UTtech1 | Various |
UTtech3 | Jump-Pad,Posters,Lights and Cliffy B | Mixing with UTtech1 and 2 | Various |
UWindowFonts | Tahoma Font face for UT | ||
XbpFX | Planets, Masked Pipe textures, Nebula, Buttons and Smoke | Space Skyboxes / Lifts | Various |
XFX | Lots of funky fire engine textures. | Teleporters / Energy Fields | Various |
Xtortion | Brushed Aluminium Style Wall/Floor/Ceiling Textures with Blue and Red Team Colours | Modern | Grey/Blue/Red |
In addition, some textures are embedded in .u files.
Editor | don't use these in maps, Linux servers don't normally have them |
Bonus Pack 1
Texture Pack | Theme and type (ex. gothic, water surfaces) | Uses | Dominant Hue |
Tnalimeshskins | |||
Tskmskins | |||
Tcowmeshshinks | Da ol' two-legged Nali Cow skins (not a good surface texture, trust me) | green |
Bonus Pack 3 (Inoxx)
Texture Pack | Theme and type (ex. gothic, water surfaces) | Uses | Dominant Hue |
Noxxpack | Components of the crane seen in DM-Crane, lots of trim | Decorating a crane or construction vehicle | Orange |
Xutfx | Various technical masked textures | Orange / Brown |
Bonus Pack 4
Texture Pack | Theme and type (ex. gothic, water surfaces) | Uses | Dominant Hue |
Factory | Various grates and a handful of dark gray concrete | Moody industrial | Dark brown / Dark gray |
SGTech1 | Lots of metal and concrete textures, masked grates | Warehouses, near future sci-fi themes | Brown / Gray |
Other popular packs
- richrig
By Colour
Pure Colours
- White: UWindow.WhiteTexture
- Black: UWindow.BlackTexture
- Red: Botpack.Ammocount.AmmocountJunk
- Green: Botpack.Ammocount.AmmocountBar
Tan
- UTtech1.Pillar.ClfPilr1
- UTtech1.Pillar.ClfPilr2
- UTtech2.Base.rClfBsB2
Related Topics
- Standard UT2003 texture packages
- Texture Topics
- Texture Browser
Comments
Bean: Maybe we should sort these by theme? or just list the texture package and describe what kind of texture reside within the package.
Tarquin, exiled by AOL I just started this because I couldn't find a base texture to go with the pillars from UTtech1. 3s from BufEd came up with the answer & I thought I'd make a note of it here. By theme & then by hue is good. Whatever's useful.
Bean: ok, sounds good.
Tarquin: This is tipped off my OS X install of UT. It's had Jailbreak applied, so some packs here might NOT be standard. I'll alphabetize it when I get back to Textpad, unless someone beats me to it
Tarquin: checked it against my PC CD. Removed the custom packs.
ZxAnPhOrIaN: That must have took ages to write these and checking them against the CD!
Tarquin: hehe... I copy-pasted the directory listing from my Mac's terminal window, then ran a few replace commands in BBEditLite. Checking againgst the CD was just a matter of lining two windows up together & scanning them visually. Now if I were really l33t I'd have done it with a pipe command to output to file, then run it through sed or something to replace line breaks with wiki formatting...
ZxAnPhOrIaN: I don't have the Mac terminal Window, I have Windows. Could you please post a screenshot of the terminal window in my personal page on the Wiki (so I could find a Windows thing similar to the terminal window)?
Mychaeel: "DOS prompt" or "Command prompt." Or open the "Run" dialog and type "command" (Windows 95/98/ME) or "cmd" (Windows NT/2000/XP). There ya go.
ZxAnPhOrIaN: I knew what those were, but I wanted to know how to list them, so I went into the prompt and typed help then typed dir.
Tarquin: On DOS you want "dir > arf.txt", but it'll need a fair amount of cleaning up.
Mychaeel: Better "dir /b". Saves you a ton of cleaning up.
Evolution:: Think "dir /b" only works on cmd.exe versions Win2K and up (not 100% sure though)
ProjectX We really need to finish this table, at the moment it's not much help to anyone, oh and i dont seem to have starship.utx, did it come with jailbreak?
Birelli: starship.utx definitely did not come with Jailbreak, it's possible it was in one of the bonus packs (maybe it's used in CTF-Orbital? The only place I distinctly remember seeing it is CTF-Cybrosis][)
Tarquin: Starship.UTX is on my UT CD (original 400, not GOTY). This table is useful, in that one can use it to check if packs are nonstandard.
Birelli: I just confirmed that "dir/b" does work on Win98 (what I'm running), it's nice and clean
Wormbo: I can confirm, that /b works even in MS-DOS 5.0
Dark-t I've added the bonus pack textures for anyone who's interested
Tarquin: Thanks Dark T.
ProjectX: Starship.utx did eiher come with UT or a bonus pack because most mods require the texture pack
Tarquin: It's on my original UT CD.
ProjectX: we need to fill some of these up, i've done as many as i can from memory but i need your help, as Homer said to marge when regarding the need for more fertiliser: "i'm only one man!"
Ike Bart: I added some descriptions to several empty boxes near the top. Having UnrealEd 2 open with the texture browser really comes in handy. I suggest that someone tries to fill up the boxes after the Indus set.
SabbathCat: Made it up to "R" trying to add as much useful info as possible, what's the deal with richRig? I've got richrig and richrigsmall, but I have no idea which bonus pack they came from. Is this just a list of the original UT Textures and the ones from the Bonus Pack?
SabbathCat: Okay, they all have some description now except for the skins, which I don't think are going to be much use to mappers.
Tarquin: Cool
Kyouryuu: Added details about the Bonus Pack 4 textures.
GTD-Carthage: Richrig is popular... and evilly secretive.