Teleportation Basics
This page will demonstrate how to set up a teleporter system in a map.
Prerequisites
It's not that hard to set up a Teleporter right, as long as you know how. Some useful reading before you start:
Overview
The basic thing to bear in mind is the following properties of the Teleporter actor:
- Events → Tag sets the "address" of this teleporter
- Teleporter → URL sets the place this teleporter will send things to
Instructions
Set up some space for two teleporters; maybe two room connected by a corridor or a single long room. Then,
- Add an Actor >> NavigationPoint >> SmallNavigationPoint >> Teleporter to each room.
- Match these tags:
- First teleporter: Teleporter → URL
- Second teleporter: Events → Tag
- The first teleporter will now teleport to the second: we have a one-way system set up. To make the system work both ways, match these tags too:
- First teleporter: Events → Tag
- Second teleporter: Teleporter → URL
Teleporters can be confusing, because they act as destinations and departures. The Tag property of a teleporter sets its name. The URL property gives the name of the destination this teleporter will send things to.
Tips
- To check you haven't got the tags the wrong way round, select BOTH teleporters and look at their properties. Both the URL and the Tag boxes should be empty – because the properties are different. If they're not empty, it's because they match, which is wrong.
- Add a PlayerStart and test your map. If it doesn't work, I've really messed up or you haven't followed this tutorial.
Related Topics
- WarpZoneInfo
- TeleporterZone
- TransbeaconTeleporter
- Right-click menu
- Teleporters As In CTF-Face
- LevelTransitions
Discussion
LegalAssassin: (author)
Unknown: Is this valid for UT2003?
SuperApe: It appears to be valid for UT200x.
Fyfe: Should this page (or links to this page) be replaced with a link to the UDN page on Level Transitions? ( LevelTransitions) It has pictures