| Home Page | Recent Changes

T1/Rants

Emitter/xEmitter retardedness.

So. I was bored yesterday. I got a PC upgrade about 4 weeks back, and it seems it can handle the all the graphics options put to maximum on UT2004 (BTW, I don't know if it was just me, but I swear I heard the announcer say "holy shit" when I set all the settings to the highest.). I wanted to see if I could come up with any code to improve the graphics of UT2004. So. I wrote a simple mutator to change the MaxParticles property of all the ParticleEmitters in Emitters in CheckReplacement. Then, I try to compile it. Doh. MaxParticles is const. So I decided, whatever, I do it with xEmitters. Turns out mMaxParticles is a private variable.

WHY??????????????

WHAT IS WRONG WITH EPIC/DE?

THIS ISN'T SOME WEAPONFIRE STUFF YOU CAN CHEAT WITH! (and there you still have Weapon.GetFireMode();)

But here, just for apparently no reason absolutely, you can't change those variables.

The Unreal Engine Documentation Site

Wiki Community

Topic Categories

Recent Changes

Offline Wiki

Unreal Engine

Console Commands

Terminology

FAQs

Help Desk

Mapping Topics

Mapping Lessons

UnrealEd Interface

UnrealScript Topics

UnrealScript Lessons

Making Mods

Class Tree

Modeling Topics

Chongqing Page

Log In