| Home Page | Recent Changes

Surface Lighting

Surface Lighting, a feature available in most Quake-based engines is not available in the Unreal Engine.

Basically, Light Is emitted from a surface which has a shader containing all the light information.

It will cut time in the lighting period and light will be represented more accurately.

It could be possible with UScript but i'm no coder and i'm sharing the idea so it may be possible in the future.

Kartoshka: This page wsa just added, but not linked to from anywhere... Category To Do

The Unreal Engine Documentation Site

Wiki Community

Topic Categories

Recent Changes

Offline Wiki

Unreal Engine

Console Commands

Terminology

FAQs

Help Desk

Mapping Topics

Mapping Lessons

UnrealEd Interface

UnrealScript Topics

UnrealScript Lessons

Making Mods

Class Tree

Modeling Topics

Chongqing Page

Log In