Sound (UT)
This class is native to the engine and there is no UnrealScript source for it.
See Sound for the UT2003 version of this class.
Sound Functions In Other Classes
Actor (UT) Class
- PlaySound (Sound Sound, optional ESoundSlot Slot, optional float Volume, optional bool bNoOverride, optional float Radius, optional float Pitch) [native, final]
- See Actor (UT)/Functions.
- PlayOwnedSound (Sound Sound, optional ESoundSlot Slot, optional float Volume, optional bool bNoOverride, optional float Radius, optional float Pitch) [native, final, simulated]
- See Actor (UT)/Functions.
- float GetSoundDuration (Sound Sound) [native, final]
- See Actor (UT)/Functions.
Pawn (UT) Class
- ClientHearSound (Actor (UT) Actor, int Id, Sound S, vector SoundLocation, vector Parameters) [native, simulated]
- Client-side event called when the client hears a sound.
PlayerPawn Class
- ClientPlaySound (Sound ASound, optional bool bInterrupt, optional bool bVolumeControl) [simulated]
- Plays a sound client-side. This function uses unreliable replication and might be dropped when there is packet loss.
- ClientReliablePlaySound (Sound ASound, optional bool bInterrupt, optional bool bVolumeControl) [simulated]
- Same as ClientPlaySound, but uses reliable replication so it always reaches the client.