Solid Snake/CeConsole
[... ENGINE ...]? :: Object >> Interactions >> Interaction >> Console >> ExtendedConsole? >> CeConsole?
Constants
- DOUBLE_TAP_TIME = 0.3
Properties
- int ArrayID
- bool bLeftMouseHold
- float DoubleTapTabTime
- bool GUIDebug
- inventory SelectedInventory
- int SelectionID
ceConsole
- array<s_InventoryDef> AccessArray
Structures
s_InventoryBox
- int Alpha
- int FlagState
- Inventory Inv
- float PosX
- float PosY
- float ShiftX
- float ShiftY
s_InventoryDef
- float CurTimeX
- float CurTimeY
- array<s_InventoryBox> InventoryBox
ceConsole
- bool bFlipAxis
- int BottomBoxNo
- float BoxHeight
- float BoxPadding
- float BoxPadX
- float BoxPadY
- float BoxWidth
- bool bWrapBottomVertically
- bool bWrapTopVertically
- name InventoryClassName
- float ScreenX
- float ScreenY
- float TimeX
- float TimeY
- int TopBoxNo
Functions
- BeginState( )
- ControllerClientPlaySound(sound ASound )
- DoAction(int ActionID, int State )
- EndState( )
- bool FillInventoryBox( )
- HandleAlteredSelectionID( )
- bool KeyEvent(EInputKey Key, EInputAction Action, float Delta )
- bool KeyType(EInputKey Key, optional string Unicode )
- PostRender(Canvas Canvas )
- Tick(float Delta )
Events
- NotifyLevelChange( )