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Solid Snake/CeConsole

[... ENGINE ...]? :: Object >> Interactions >> Interaction >> Console >> ExtendedConsole? >> CeConsole?

Constants

DOUBLE_TAP_TIME = 0.3

Properties

int ArrayID
bool bLeftMouseHold
float DoubleTapTabTime
bool GUIDebug
inventory SelectedInventory
int SelectionID

ceConsole

array<s_InventoryDef> AccessArray

Structures

s_InventoryBox

int Alpha
int FlagState
Inventory Inv
float PosX
float PosY
float ShiftX
float ShiftY

s_InventoryDef

float CurTimeX
float CurTimeY
array<s_InventoryBox> InventoryBox

ceConsole

bool bFlipAxis
int BottomBoxNo
float BoxHeight
float BoxPadding
float BoxPadX
float BoxPadY
float BoxWidth
bool bWrapBottomVertically
bool bWrapTopVertically
name InventoryClassName
float ScreenX
float ScreenY
float TimeX
float TimeY
int TopBoxNo

Functions

BeginState( )
ControllerClientPlaySound(sound ASound )
DoAction(int ActionID, int State )
EndState( )
bool FillInventoryBox( )
HandleAlteredSelectionID( )
bool KeyEvent(EInputKey Key, EInputAction Action, float Delta )
bool KeyType(EInputKey Key, optional string Unicode )
PostRender(Canvas Canvas )
Tick(float Delta )

Events

NotifyLevelChange( )

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