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Solid Snake/CeAttributeObject

[... ENGINE ...]? :: Object >> ceObject? >> ceAttachmentObject?

Properties

Actor Owner

ceAttachmentObject

array<string> AttachmentDetails
range DamageRange
class<ceDamageType> DamageTypeClass
class<Actor> EffectClass
int Grade
material InterfaceIcon
range MomentumRange

Functions

Destroy( )
DoEffect(vector HitLocation, vector HitNormal, actor HitActor )
SetEffectProperties(Actor Effect, Actor HitActor )

Events

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