Solid Snake/CeAttributeObject
Properties
- Actor Owner
ceAttachmentObject
- array<string> AttachmentDetails
- range DamageRange
- class<ceDamageType> DamageTypeClass
- class<Actor> EffectClass
- int Grade
- material InterfaceIcon
- range MomentumRange
Functions
- Destroy( )
- DoEffect(vector HitLocation, vector HitNormal, actor HitActor )
- SetEffectProperties(Actor Effect, Actor HitActor )