Shark
class Shark extends Decoration; #exec TEXTURE IMPORT NAME=SharkTex FILE=textures\shark.tga LODSET=3 DXT=3 MIPS=1 ALPHA=1 #exec DECAANIM IMPORT ANIM=SharkAnims ANIMFILE=models\shark.PSA COMPRESS=1 #exec DECAANIM DIGEST ANIM=SharkAnims VERBOSE USERAWINFO #exec DECAMESH MODELIMPORT MESH=SharkMesh MODELFILE=models\shark.PSK #exec DECAMESH ORIGIN MESH=SharkMesh X=0 Y=0 Z=0 YAW=0 PITCH=0 ROLL=0 #exec DECAMESH SCALE MESH=SharkMesh X=1.0 Y=1.0 Z=1.0 #exec DECAMESH DEFAULTANIM MESH=SharkMesh ANIM=SharkAnims #exec DECAMESH SETTEXTURE MESH=SharkMesh NUM=0 TEXTURE=SharkTex simulated function PostBeginPlay() { LoopAnim('path'); Super.PostBeginPlay(); } defaultproperties { bStatic=False bNoDelete=True Mesh=SkeletalMesh'XEffects.SharkMesh' Skins(0)=FinalBlend'XEffects.Shark.SharkFB' bShouldBaseAtStartup=False CollisionRadius=0.000000 CollisionHeight=0.000000 }
The Shark is an example of a Skeletal Mesh Animation which when placed in your map will play automatically upon startup of gameplay and will loop continously. All of the mesh, animation and texture information is embedded in the script itself.
Tarquin: Do we really nee the whole script here?
Wormbo: No. Who needs it can look it up in the UnrealScript Source code.