| Home Page | Recent Changes

ReachSpec

UT2004 :: Object >> ReachSpec (Package: Engine)

A ReachSpec contains information about the direct path connection between two NavigationPoints. UnrealEd's path lines are a graphical representation of all ReachSpecs in the map.

In UT this class does not have any UnrealScript interface.

Properties

int Distance
NavigationPoint Start (const)
NavigationPoint at start of this path.
NavigationPoint End (const)
NavigationPoint at endpoint of this path. (next waypoint or goal)
int CollisionRadius
int CollisionHeight
int reachFlags

A combination of EReachSpecFlags constants as defined in UnPath.h:

enum EReachSpecFlags
{
    R_WALK = 1, //walking required
    R_FLY = 2,   //flying required 
    R_SWIM = 4,  //swimming required
    R_JUMP = 8,   // jumping required
    R_DOOR = 16,
    R_SPECIAL = 32,
    R_LADDER = 64,
    R_PROSCRIBED = 128,
    R_FORCED = 256,
    R_PLAYERONLY = 512
};

Note that these enum names are not accessible from within UnrealScript.

int MaxLandingVelocity
byte bPruned
bool bForced

Related Topics

  • Controller class – contains functions for finding paths based on the existing navigation network
  • Bot Pathing

Category Class (UT2003)
Category Class (UT2004)

The Unreal Engine Documentation Site

Wiki Community

Topic Categories

Recent Changes

Offline Wiki

Unreal Engine

Console Commands

Terminology

FAQs

Help Desk

Mapping Topics

Mapping Lessons

UnrealEd Interface

UnrealScript Topics

UnrealScript Lessons

Making Mods

Class Tree

Modeling Topics

Chongqing Page

Log In