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ONSManualGunPawn

UT2004 :: Actor >> Pawn >> Vehicle >> ONSWeaponPawn >> ONSStationaryWeaponPawn >> ONSManualGunPawn

Summary

This is the class we loving think of as the Onslaught Energy Turret.

Functions

simulated function ActivateOverlay( bool bActive )

ART

  1. exec OBJ LOAD FILE=..\Animations\ONSWeapons-A.ukx

Default Properties

defaultproperties

{

     GunClass=Onslaught.ONSManualGun
     CameraBone="TurretCockpit"
     bDesiredBehindView=True
     DrivePos= (X=-50.000000,Z=48.000000)
     EntryRadius=175.000000
     FPCamPos= (X=-27.000000,Z=26.000000)
     TPCamDistance=450.000000
     TPCamLookat= (X=-200.000000,Z=220.000000)
     DriverDamageMult=0.000000
     HUDOverlayClass=Onslaught.ONSManualGunOverlay?
     HUDOverlayOffset= (X=60.000000,Z=-25.000000)
     HUDOverlayFOV=45.000000
     HealthMax=450.000000
     Health=450
     StaticMesh=ONSDeadVehicles-SM.MANUALbaseGunDEAD
     Mesh=SkeletalMesh'ONSWeapons-A.NewManualGun'
     bPathColliding=True

}

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