ONSManualGunPawn
Summary
This is the class we loving think of as the Onslaught Energy Turret.
Functions
- simulated function ActivateOverlay( bool bActive )
ART
- exec OBJ LOAD FILE=..\Animations\ONSWeapons-A.ukx
Default Properties
defaultproperties
{
GunClass=Onslaught.ONSManualGun CameraBone="TurretCockpit" bDesiredBehindView=True DrivePos= (X=-50.000000,Z=48.000000) EntryRadius=175.000000 FPCamPos= (X=-27.000000,Z=26.000000) TPCamDistance=450.000000 TPCamLookat= (X=-200.000000,Z=220.000000) DriverDamageMult=0.000000 HUDOverlayClass=Onslaught.ONSManualGunOverlay? HUDOverlayOffset= (X=60.000000,Z=-25.000000) HUDOverlayFOV=45.000000 HealthMax=450.000000 Health=450 StaticMesh=ONSDeadVehicles-SM.MANUALbaseGunDEAD Mesh=SkeletalMesh'ONSWeapons-A.NewManualGun' bPathColliding=True
}