NetConnection
This class represents a Player playing remotely (i.e. connected to the server Unreal is running on). Also used for Demo Recording. Useful if you wish to detect if a playerpawn is controlled remotely.
if (Viewport(SomePlayerPawn.Player)!=none) //This player is controlled locally. else if (NetConnection(SomePlayerPawn.Player)!=none) // This player is controlled remotely. else // This player is not controlled by anybody yet...