Monster Support
This is the main topic for Monster Support. Monsters are defined as Non-Player Characters whose sole purpose is to hunt down and attack player enemies.
Overview
In UT, ScriptedPawns handled the AI for NPCs, including Monsters. In UT200x, this scheme was replaced with the coordination of a Pawn class and a Controller (ScriptedController) class. In UT2004, Monsters (available in the Invasion gametype) are implemented with a Monster subclass and a MonsterController.
Tutorials
- Basic ScriptedPawn Tutorial – A tutorial that sets up a UT NPC (Monster) via ScriptedPawn.
- A UT2004 Monster Tutorial – A tutorial to implement UT2004 Monsters for any gametype.
Related Topics
- Artificial Intelligence – Super topic on all AI (bots, NPCs, etc)
- Bot Support (UT) – There's some ScriptedPawn stuff on this page.
- NPC Support – Design and creation of custom NPCs
- ScriptedPawns (Unreal Monster parent class)
- AlarmPoint
- Pawn (UT)/AI Functions
- An AI Concept – Exploration of a custom Monster AI construct
- [Basic Pawn Scripting Tutorial]?
- Pawn Scripting Reference and AI Scripting Reference (identical pages)
- AIScript
- ScriptedSequence
- Using a ScriptedSequence to create MonsterFactories
- UnrealScriptedSequence – Using ScriptedActions on Pawns
- Creating and using ScriptedActions
- A complete list of ScriptedActions.
- Monster (UT2004 Monster Pawn parent class)
- MonsterController (UT2004 Controller class for Monsters)
Custom Content
- Old Skool Monsta Toolz – A mod/mapping toolset for implementing complex monster behavior in UT2004.
Discussion
SuperApe: Reworked. What do you think?
Category To Do – Lots of work to do. (see discussion above)