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Mod Ideas/Origiut

Description

Well, this is a gametype that is (well duh... :) ) the original UT! It plays and feels the same way in the original UT.

You may add to, and only add to this list of features below: If you want me to delete one of them, or move them, tell me with an adequate explanation in the discussion area of this page, please! ;)

Gameplay Options

Keep from UT2003

  • Karma physics
  • Announcer

Keep from UT

  • Gibbed dead bodies, rather than the stupid green body floating to heaven.
  • Blasted telefragger destination module (shooting it to the moon :) )
  • Hud
  • Cursor for [v] dialogue box. :)
  • UWindows!!! :D

Options that are configurable

  • Weapons

Gametype Options

Assault

Well, for the assault lovers, and people who like the original UnrealTournament

Interested Scripters

If you are interested in developing this mod for UT2003 then add your name to the list. Once you start development you should indicate that below (and hopefully include a link to a journal page). Before you start development you should also check this section to see if anyone else has started.

Discussion

EntropicLqd: One of my biggest hates with UT2003 is the HUD. It stinks. In UT the team messages were in a decent place, and your health and armour were co-located. You could also tell how much ammo you had left for a weapon that you didn't have in your hands (the colours in UT2003 are too similar).

ZxAnPhOrIaN: Fixed that! When you stated that, i kinda hate the hud of UT2003 too! You cannot make the hud transparent!

ZxAnPhOrIaN: Also, I hate that you have to use the number keys for choosing messages in the [v] dialogue box!

EntropicLqd: Yeah. If you use the voice menu a lot it is actually quicker to do it the way they have done it. However, for occasional use (since I generally setup keybinds) the implementation is awful. The other thing I find irritating is the fact that all messages are in upper case. I know they were porting a TV console game, but come on ...

Mychaeel: Seems to me that it'd be a lot easier to port the announcer from UT2003 to Unreal Tournament than everything else from Unreal Tournament to UT2003.

EntropicLqd: lol - but where's the challenge in that? I must confess, I prefer the UT2003 weapons over the UT ones. My issues with UT2003 are more to do with the maps, diversity, and HUD. Mostly the HUD to be honest.

ZxAnPhOrIaN: In Americas Army, the numbers for the radio are fine, because you don't need them as often in it.

DJPaul: very similar to the UTClassic mutator..

Darkwarrior: The announcer should be easy to make for UT2003 because of the support for custom announcers added with the epic bonus pack.

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