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Mod Ideas/Multi Team UT2003

Mod ideas for UT 2003 – Multi-Team UT2003

Description

The basic concept here is to add support in UT2003 for up to, hopefully, 6 teams. The basic "core" mod might have the models/skins/whatever needed to actually display the characters, an interface setup, and then seperate GameType dependent code. It's possible basic DeathMatch code could be written which could be built upon by subsequent gametypes. HUD and other scoring issues for DeathMatch might be reusable as well, or maybe they wouldn't, I don't know enough about UT2003 right now to know that.

Anyways, the whole idea here would be kind of similar to the OldSkool mod for UT: Additional mods can be built on top of the mod. Sort of like a utility mod, although it has its own basic elements that can be played on their own.

My idea for 6 team colors are:

  1. Red
  2. Blue
  3. Green
  4. Yellow/Gold
  5. Purple
  6. Orange

I suggest those colors just because they are the 3 primary pigment colors and their 3 products that every board game ever made is based on. Support for the "None" or "Gray" team might also be added for DeathMatch.

Interested Scripters

If you are interested in developing this mod for UT2003 then add your name to the list. Once you start development you should indicate that below (and hopefully include a link to a journal page). Before you start development you should also check this section to see if anyone else has started.

I'm Spad-XIII willing to check it out. Right now I still have no knowledge of UT2003 coding, but that will come soon enough. I think it'll be fun to learn the various parts of UT2k3 modding through this idea. If anyone is interested in lending a hand, let me know.

I'm Daid303 and i'm willing to help you Spad-XIII, :)

Looks like NickR made a version of 4 TDM

Discussion

El Muerte TDS: Team support has been pretty much hardcoded in UT2003, so a lot of classes will need updating, since most team checking is done by !myTeam

Daid303: Yeah, and the HUD also supports 2 team colors, and those are Native Coded, so you would have to fix a way around that.

RegularX: Unfortunately, the gametype hierarchy isn't quite as clean as it seems, so you won't be able to just stack the changes on top of each other. If you are tackling this, worry about TDM first, and then CTF, etc. The mod project I'm working on, Freehold NG, is planning on at least one gt with 3 teams, and perhaps support for 4 on others. I've only done some periphery look at it right now, but I may try getting a test working soon. If I have any success I'll bundle it up into a non-FHNG package and let you guys know.

Icedude: the team support for bombing run is kind of there, if you set a goal's team to team 2 instead of 0 or 1, it says it's gold team's goal, and team 3 sets it to green team

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