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Mod Ideas/Kinetic Rifle

Mod Ideas for UT 2003 – Kinetic Rifle

Description

This is a simple idea, in which the shield gun's impact attack is modified to operate at range as well. Instead of dealing any significant damage, however, its primary purpose is to impart kinetic energy to the target – that is, knock it flying. (Think of the gun used in Minority Report.)

The weapon is of little use by itself; however, it could be handy to knock opponents off high walkways; or away from pickups/flags/control points; or into lava/fans/lasers/etc. If you were really tricky, you could use it on teammates for assisted jumps.

The real purpose behind this mod is for use in conjunction with the ragdoll-on-impact mod discussed in Karma Ragdoll. Hit an opponent with the kinetic rifle, and send him tumbling through the air; switch to a more lethal weapon to finish the job. (That, and it would be pretty funny to shove people down hills on terrain maps. :D)

Kagato: This seems like a pretty basic weapon mod, so I intend to use it as a learning exercise. Don't let that stop anyone else, of course :)

Download

http://mkeen.pwp.blueyonder.co.uk/KineticRifle.zip

Comments

RDGDanClark: That sounds like fun, you should definitely post your progress. I would suggest giving the shield gun (SG) a beam fire akin to the beam fire of the shock rifle. Once you do that, all you need to do to the SG is change the damage to zero and the momentum to something huge. If you check out the [3D Buzz Video Tutorials], the simple mutator they do modifies the shock rifle into a concussion rifle – by altering the momentum like we're talking about here. If you'd like some pointers in the right direction, post a request here or you can contact me via email (listed on my RDGDanClark personal page).

GRAF1K: I had the exact same idea. Ask MeanFish if you don't believe me. :D

T1: well I did this a few days ago actually. I also increased the size of the sheild though because you're really vulnerable using the gun due to the fact you aren't actually killing people. it's kind of funny to mess up people's aim while they are in vehicles too.

Tony: Care to share this with us? It sounds like a lot of fun...

T1: Well I think I fixed all the minor bugs... If someone could point me to a site I could upload it to then I would...

Tony: Well, I got some webspace... and I'll be getting a load omore off a friend eventually. Email it to me at bigmadtony at hotmail dot com and I can host it.

T1: Alright. It'll need some mutator like WoRM (you can get that over at wod.beyondunreal.com) to place it into the game as I didn't write a mutator to do that. (I'll do that soon).

Tony: Wow. It's taken me too long. Oh well. Link's at the top. I guess it's free to edit with, but don't take my word for it.

T1: Heheheh, by now I have webspace of my own (but the download speeds are very slow). And I finally wrote a mutator.

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